Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  TheComet cdbfd83e4a fixes #2054 - If there was a node in the scene with an empty name, IKEffector would always select that node as a target 8 years ago
  TheComet c43b269845 Updating script APIs, making sure sample compiles, see thread on the forum for more info 8 years ago
  TheComet 1f679d6756 fixes #2058 - It probably still has some bugs that need fixing, and the script bindings need updating 8 years ago
  TheComet 15f837d880 (Sorry) giving RebuildData() a more sensible name 8 years ago
  TheComet bbaeccb11b Fixing compilation errors 8 years ago
  TheComet a6930ec06f Merging updated Urho3D wrappers and script bindings from my own test branch 8 years ago
  Yao Wei Tjong 姚伟忠 8c9122ce25 Minor refactoring and cleaning on IK component's code. 8 years ago
  Alex Murray 68f8d23411 Fixing issues raised by Mike3D (incorrect offset in sample, exposing auto solve) 8 years ago
  TheComet d355540f41 Trying proposed _PSTDINT_H_INCLUDED fix. Reformatting some docstrings 8 years ago
  TheComet f73b1d16ab Adding IKConstraint support, but it is not not yet usable 8 years ago
  TheComet 2be9286d38 Wrote AngelScript bindings, I'm still considering renaming a few things here and there 8 years ago
  TheComet 124fd3e0b5 Exposing target rotation settings 8 years ago
  TheComet ea5580f357 Weighted rotations (experimental) 8 years ago
  TheComet 073f7ef571 Exposing weighted nlerp 8 years ago
  TheComet 06a9e87391 IKEffector sets weight (and clamps) correctly 8 years ago
  TheComet 7e36538c44 Reset to initial pose when the tree changes 8 years ago
  TheComet 7b3cd64b02 More attributes for settings things. Adapting IKSolver so multiple solvers can be created. It is no longer a subsystem. All child chains terminate at the IKSolver node 8 years ago
  TheComet 067785d022 Setting the algorithm creates a new solver 8 years ago
  TheComet cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 8 years ago