urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
TheComet
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cdbfd83e4a
fixes #2054 - If there was a node in the scene with an empty name, IKEffector would always select that node as a target
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8 years ago |
TheComet
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c43b269845
Updating script APIs, making sure sample compiles, see thread on the forum for more info
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8 years ago |
TheComet
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1f679d6756
fixes #2058 - It probably still has some bugs that need fixing, and the script bindings need updating
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8 years ago |
TheComet
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15f837d880
(Sorry) giving RebuildData() a more sensible name
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8 years ago |
TheComet
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bbaeccb11b
Fixing compilation errors
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8 years ago |
TheComet
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a6930ec06f
Merging updated Urho3D wrappers and script bindings from my own test branch
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8 years ago |
Yao Wei Tjong 姚伟忠
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8c9122ce25
Minor refactoring and cleaning on IK component's code.
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8 years ago |
Alex Murray
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68f8d23411
Fixing issues raised by Mike3D (incorrect offset in sample, exposing auto solve)
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8 years ago |
TheComet
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d355540f41
Trying proposed _PSTDINT_H_INCLUDED fix. Reformatting some docstrings
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8 years ago |
TheComet
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f73b1d16ab
Adding IKConstraint support, but it is not not yet usable
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8 years ago |
TheComet
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2be9286d38
Wrote AngelScript bindings, I'm still considering renaming a few things here and there
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8 years ago |
TheComet
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124fd3e0b5
Exposing target rotation settings
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8 years ago |
TheComet
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ea5580f357
Weighted rotations (experimental)
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8 years ago |
TheComet
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073f7ef571
Exposing weighted nlerp
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8 years ago |
TheComet
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06a9e87391
IKEffector sets weight (and clamps) correctly
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8 years ago |
TheComet
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7e36538c44
Reset to initial pose when the tree changes
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8 years ago |
TheComet
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7b3cd64b02
More attributes for settings things. Adapting IKSolver so multiple solvers can be created. It is no longer a subsystem. All child chains terminate at the IKSolver node
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8 years ago |
TheComet
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067785d022
Setting the algorithm creates a new solver
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8 years ago |
TheComet
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cf30fb98c0
Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK
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8 years ago |