Историја ревизија

Аутор SHA1 Порука Датум
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. пре 6 година
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. пре 7 година
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. пре 8 година
  Eugene Kozlov 6f57b5b4e5 Add events for navigation mesh tile operations. Fix obstacles rendering into newly added tiles. пре 8 година
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. пре 9 година
  Lasse Öörni 000b1af6d7 Check for obstacle node moving and update navigation mesh appropriately. Needs a hack to skip this during scene deletion to avoid crash. Closes #1558. пре 9 година
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. пре 10 година
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING пре 10 година
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE пре 10 година
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES пре 10 година
  JSandusky 77942c4f1a Make obstacle seek up through ALL parents to find mesh пре 10 година
  JSandusky 9c90ac913d Make obstacle seek upwards to find DynamicNavigationMesh пре 10 година
  Yao Wei Tjong 姚伟忠 69dd312d54 Reformat and reorganize include for Navigation sub-library. пре 10 година
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. пре 10 година
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. пре 10 година
  Lasse Öörni f9f920964f Remove agents & obstacles on OnNodeSet(null), similar to Drawables. Do not allow adding an agent when node is already null. Added missing enum in AngelScript navigation API. Do not keep a persistent array of agent handles in the AngelScript crowd example, as that keeps the agents alive even past removal from scene. Closes #729. пре 10 година
  Yao Wei Tjong 姚伟忠 252206a207 Decouple Physics subsystem from DetourCrowd implementation. пре 10 година
  JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache пре 10 година