urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 سال پیش |
1vanK
|
bfaef57a29
Fix #2491
|
6 سال پیش |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 سال پیش |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 سال پیش |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 سال پیش |
Eugene Kozlov
|
7a3ec74ea4
Refactor attributes. Minor changes.
|
8 سال پیش |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 سال پیش |
Eugene Kozlov
|
a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
|
8 سال پیش |
Eugene Kozlov
|
c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
|
8 سال پیش |
Lasse Öörni
|
6af97c59b6
Remove setting certain RigidBody boolean flags when UpdateMass() readds the body to world, to avoid introducing potential new bugs.
|
8 سال پیش |
Lasse Öörni
|
63724fcdc3
Remove unnecessary parameter from the bugfix code.
|
8 سال پیش |
Lasse Öörni
|
ad3a30f2e3
If Rigidbody's collisionshape changes, readd to world. Fixes #2064.
|
8 سال پیش |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 سال پیش |
Eugene Kozlov
|
a69df6344a
Replace new/delete with UniquePtr in simplest cases.
|
9 سال پیش |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 سال پیش |
Lasse Öörni
|
87a5e4fcb3
Simplify RigidBody code. Allow kinematic rigid body to set its initial transform in OnMarkedDirty() so that e.g. loaded prefabs in the editor don't appear to have their body in the wrong place initially.
|
10 سال پیش |
Lasse Öörni
|
05cd6f4346
Before rigidbody has simulated at least once, allow also setting the interpolation transform. Possible fix for #1128.
|
10 سال پیش |
Lasse Öörni
|
310c32db9e
Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
|
10 سال پیش |
Lasse Öörni
|
d3d1538e5b
Force the RigidBody's interpolation transform only inside FixedUpdate() to prevent strange behavior with parented rigidbodies.
|
10 سال پیش |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 سال پیش |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
10 سال پیش |
Ivan K
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
10 سال پیش |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
|
10 سال پیش |
Ivan K
|
14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
|
10 سال پیش |
Ivan K
|
431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
|
10 سال پیش |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
10 سال پیش |
Lasse Öörni
|
681e91635e
Handle caching of SmoothedTransform in RigidBody component using a weak pointer instead of a bool flag so that it can be deleted by the client if necessary, without getting a state mismatch.
|
10 سال پیش |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 سال پیش |
Lasse Öörni
|
52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
|
10 سال پیش |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 سال پیش |