urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
pat2nav
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a39b857b96
Update ParticleEmitter2D.cpp
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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bcd90a977d
Change attribute to default type & accessor. Add contributor credit.
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8 years ago |
Guschin Konstantin
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cc3c544485
use 'logical AND' instead of nested ifs
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8 years ago |
Guschin Konstantin
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448b3a66b1
added emitting flag for ParticleEmitter2D
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8 years ago |
Lasse Öörni
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dd0caa6ab7
Move ParticleEmitter2D events into Urho2DEvents header file. Add event parameters and safeguard for event handling causing component destruction. Add contributor credit.
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8 years ago |
orefkov
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3020b9062a
Clearing code.
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8 years ago |
orefkov
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36a2f29580
Fix tabs
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8 years ago |
orefkov
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1d69458d27
Fix particle emitting duration.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
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9 years ago |
Lasse Öörni
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039542e91c
Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC.
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9 years ago |
Lasse Öörni
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213be51f92
Fix 2D particle emitter case where it would potentially try to emit more particles than there is space reserved for. Thanks yiown. Closes #1190.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
aster2013
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a003f68be6
Add distance to 2D, now 2D object first sort with distance from camera, then use draw order. #1003
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10 years ago |
Lasse Öörni
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bdded7a4f7
Position 2D particles correctly on the Z axis. Closes #1007.
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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83b811b7e8
ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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7ac5c2d542
Fix remaining classes for OnSceneSet().
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10 years ago |
aster2013
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32b12dcc57
Add GetDrawRectangle and GetTextureRectangle in Sprite2D.
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10 years ago |