Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Zhang Kaikai db1e4fea66 Fixed the 2D rendering order makes the layer priority higher than the Z 7 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  1vanK 779d2835be Rename CheckDrawableVisibility() to CheckDrawableVisibilityWork() to match common style 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  Lasse Öörni 8c839265f0 Use camera's frustum for Renderer2D culling always. Closes #1191. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  aster2013 a003f68be6 Add distance to 2D, now 2D object first sort with distance from camera, then use draw order. #1003 10 years ago
  Lasse Öörni 4c65b77999 Fix Spine animation update threadsafety. Fix typos & whitespace. Closes #1005. 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Yao Wei Tjong 姚伟忠 ff501b39cc Fix CID 105884 (UNINIT_CTOR) - initialize Renderer2D::viewMask_. 10 years ago
  Lasse Öörni 7f4b115744 Make Drawable2D respect viewmask in rendering & raycast. Added viewmask attribute to Drawable2D's. Added proper category to 2D constraints to allow adding in editor. Closes #843. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni afd714ac00 Make sure blend mode of existing Urho2D materials is not overwritten. Closes #742. 10 years ago
  aster2013 21b90f6b86 Add Angelscript and Lua script API. 10 years ago
  aster2013 aeb1806f78 Add SourceBatch2D in Drawable2D; 10 years ago
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. 10 years ago
  Lasse Öörni d06ffe1445 Merge pull request #680 from urho3d/render-refactor 10 years ago
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 10 years ago
  Lasse Öörni 12c4f2a2b9 Nullcheck materials before using them in Drawable2D sorting. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago