Commit History

Author SHA1 Message Date
  Lasse Öörni de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 years ago
  Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago