Commit History

Author SHA1 Message Date
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni dfd8939840 Squashed commit of the following: 9 years ago
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 years ago
  Lasse Öörni 2151426adc Use proper world space in deferred light shaders. This allows the cLightPos uniform and shadow matrices to behave the same in all passes (simplifies code.) Closes #1335. 9 years ago
  hdunderscore 310252fa25 Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness. 9 years ago
  hdunderscore 42cbca8b26 Fix an issue in the PBR shaders that was causing noise. 9 years ago
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago