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cpp
/
urho3d
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https://github.com/urho3d/urho3d.git
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Branch:
websockets-implementation
Branches
Tags
cmake_checks
component-based-ui
drawable-shader-parameters
emscripten-shell-mouse-events
fredakilla-sparkdev
legacy-attributes
master
orefkov-GLES3_Support
p2p-multiplayer
platform-query-functions
refactor-buildsystem
sse2neon
upgrade-sdl
upstream-upgrade-sdl
websockets-implementation
1.9.0
1.8
1.8-ALPHA
1.7.1
1.7
1.6
1.5
1.4
1.32
1.31
1.3
1.23
1.22
1.21
1.2
1.16
1.15
1.14
1.13
1.12
1.11
1.1
1.0
Commit History
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Author
SHA1
Message
Date
Lasse Öörni
3e4ca7ae33
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to
#1716
.
9 years ago
Xavier Maupeu
b1beaf4ad1
VSM works with point light and spot light in openGL
10 years ago
Xavier Maupeu
34c0d94208
update shader for vsm
10 years ago
Yao Wei Tjong 姚伟忠
05a8b79fd2
Rename "Bin" subdir to "bin".
11 years ago