Commit History

Author SHA1 Message Date
  Simon Flores 3173c6199c Update Transform.glsl 8 years ago
  Lasse Öörni 7d06916bc5 Remove semicolon from shader transform (iModelMatrix) macros, as it should instead be part of the statement where the macro is being used. Closes #1829. 8 years ago
  Lasse Öörni f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 years ago
  Lasse Öörni ccf1abec81 Cleanup cameraPos function parameter from GLSL directional billboard code. Fix directional billboard face camera rotation calculation when billboards are in model space (relative to node). Related to #1471. 9 years ago
  Yusuf Umar b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 years ago
  Yusuf Umar a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 years ago
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 years ago
  Jukka Jylänki fc0d427557 Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core. 10 years ago
  Lasse Öörni 0e5a05afc7 OpenGL 3 constant buffer support. 10 years ago
  Lasse Öörni 992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 10 years ago
  Lasse Öörni 07a75dc37b Initial OpenGL 3.2 support. 10 years ago
  Lasse Öörni b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago