Lasse Öörni
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 years ago |
dragonCASTjosh
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bf40c8c7c4
Changed the diffuse and fresnel models
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8 years ago |
dragonCASTjosh
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45d619e80c
Possible fix for PBR Artifacts
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8 years ago |
dragonCASTjosh
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e0cd084c74
Improved Sphere lights
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8 years ago |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
dragonCASTjosh
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1c5ce961da
Revert mip selection method
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9 years ago |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 years ago |
hdunderscore
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ede6383c27
Reduced an artifact in the PBR IBL shader, simplified the code, renamed PBRFAST to IBLFAST and reduced unnecessary iterations when IBLFAST is defined.
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |