TEDERIs
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4116acb500
Remove unused gamma variable (#2667)
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5 years ago |
gleblebedev
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0c65934c04
Ambient occlusion in PBR techniques (#2660)
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5 years ago |
gleblebedev
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609f7de618
New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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5 years ago |
Lasse Öörni
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 years ago |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 years ago |
Lasse Öörni
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 years ago |
Lasse Öörni
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 years ago |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 years ago |
Yusuf Umar
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 years ago |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 years ago |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Lasse Öörni
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88acae8c77
Fix instancing texcoord in the PBR HLSL shader.
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9 years ago |
hdunderscore
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310252fa25
Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness.
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9 years ago |
hdunderscore
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42cbca8b26
Fix an issue in the PBR shaders that was causing noise.
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |