Commit History

Author SHA1 Message Date
  TEDERIs 4116acb500 Remove unused gamma variable (#2667) 5 years ago
  gleblebedev 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 years ago
  gleblebedev 609f7de618 New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655) 5 years ago
  Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 years ago
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 years ago
  Lasse Öörni 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 years ago
  Lasse Öörni dfd8939840 Squashed commit of the following: 9 years ago
  Yusuf Umar b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Lasse Öörni 88acae8c77 Fix instancing texcoord in the PBR HLSL shader. 9 years ago
  hdunderscore 310252fa25 Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness. 9 years ago
  hdunderscore 42cbca8b26 Fix an issue in the PBR shaders that was causing noise. 9 years ago
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago