Commit History

Author SHA1 Message Date
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago
  Xavier Maupeu e636d44df9 vsm implementaion for hlsl shaders 10 years ago
  Lasse Öörni a626021d95 Fixes for VS texture fetch on D3D11. 10 years ago
  Lasse Öörni 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 10 years ago
  Lasse Öörni 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. 10 years ago
  Lasse Öörni e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Lasse Öörni 56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 11 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago