Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. há 9 anos atrás
  Lasse Öörni 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. há 9 anos atrás
  Lasse Öörni 9fd22d3323 Fix instance texture coordinate in HLSL shaders. há 9 anos atrás
  Xavier Maupeu dbcfc9721e merge VSM shadow há 10 anos atrás
  Xavier Maupeu 33a278449b VSM works with point light and spot light in direct3d9 há 10 anos atrás
  Lasse Öörni 95f3cecc30 Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox. há 10 anos atrás
  Xavier Maupeu e636d44df9 vsm implementaion for hlsl shaders há 10 anos atrás
  Lasse Öörni 8b49a21587 Fix shadow alpha mask shader. há 10 anos atrás
  Lasse Öörni e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. há 10 anos atrás
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás