Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 0631979496 Clean up redundant semicolons in sample Lua scripts. 7 years ago
  Eugene Kozlov ef3b6efd96 Add streaming mode to Lua samples 15_Navigation and 39_CrowdNavigation. Minor changes. 8 years ago
  1vanK bba9766c66 39_CrowdNavigation: animation sync 9 years ago
  Lasse Öörni 8bef941082 Fix slowed down navigation crowd agent when node dirtied in E_CROWD_AGENT_NODE_REPOSITION. Send the event only after position has been updated. Check for only rotation changing when node dirtied, and do not update position / reset state in that case. Closes #1548. 9 years ago
  hdunderscore 467c4bd4e8 - Updated sample mouse mode setup. 9 years ago
  Lasse Öörni af985e0df1 Alternative O key to create obstacles in the navigation demos. Closes #995. 10 years ago
  Yao Wei Tjong 姚伟忠 c0d8415ae8 Fix the spawn button label in CrowdNavigation demo. 10 years ago
  Lasse Öörni 69f4a405b7 Removed mention of missing functionality from CrowdNavigation help text. Fixed double -> float conversion warning. 10 years ago
  Yao Wei Tjong 姚伟忠 b1e1ab47c3 Fix Lua version of crowd simulation demo due to VariantMap API changes. 10 years ago
  Yao Wei Tjong 姚伟忠 ac0a712f0b Refactor to rename 'filter type' to 'query filter type'. 10 years ago
  Yao Wei Tjong 姚伟忠 27cc9c4277 Add filter and obstacle avoidance type attribute to CrowdManager class. 10 years ago
  Yao Wei Tjong 姚伟忠 c9bc4cbae3 Add new event for crowd agent formation. 10 years ago
  Yao Wei Tjong 姚伟忠 549b6fd8be Add crowd update callback support. Remove redundant vectors. 10 years ago
  Yao Wei Tjong 姚伟忠 2c3033d62a Limit interface to use only crowd agent's parameters and public APIs. 10 years ago
  Yao Wei Tjong 姚伟忠 4edba76ec2 Fix AngelScript and Lua bindings. Fix Lua samples to use new getters. 10 years ago
  Yao Wei Tjong 姚伟忠 88d86548a4 Further minor clean up the CrowdAgent class. 10 years ago
  Yao Wei Tjong 姚伟忠 6b72c4412a Minor code clean up and bug fixes for DetourCrowd implementation. 10 years ago
  Mike3D e166e7a84d Added moving obstacles and teleportation to sample 39. Also various behavior tweaks and ground texture modified to break monotony and discriminate with sample 15. If something doesn't appeal it can be reverted. 10 years ago
  Mike3D 7f3a6ef86b Added off-mesh connections to sample 39 10 years ago
  Mike3D 3fbb34f406 Use node instead of GetNode() in lua samples 10 years ago
  Lasse Öörni f9f920964f Remove agents & obstacles on OnNodeSet(null), similar to Drawables. Do not allow adding an agent when node is already null. Added missing enum in AngelScript navigation API. Do not keep a persistent array of agent handles in the AngelScript crowd example, as that keeps the agents alive even past removal from scene. Closes #729. 10 years ago
  Mike3D cca861f6d3 Simplified sample 39 using the crowd manager 10 years ago
  JSandusky ca7a6af1f3 CrowdAgent state handling 10 years ago
  Mike3D 581d1b550b Do not hardcode obstacle radius 10 years ago
  Yao Wei Tjong 姚伟忠 252206a207 Decouple Physics subsystem from DetourCrowd implementation. 10 years ago
  Lasse Öörni 8f29e751b7 Fix memory leak in NavBuildData. Match capitalization of the CrowdNavigation help text in all versions. 10 years ago
  JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache 10 years ago