Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 23a696676d Add IsReplicated() method for Node and Component classes. 8 years ago
  Lasse Öörni 337056b657 Squashed commit of the following: 8 years ago
  Lasse Öörni b386b76c23 Fix "Is enabled" checkbox getting moved on gizmo / cursor key node editing. Closes #1401. 9 years ago
  Lasse Öörni 8af9f4785e Remove the special script attribute storage mechanism. 9 years ago
  Ivan K 3d9ea8eece Editor: fix some warnings 9 years ago
  MonkeyFirst ff24dc3a12 fix double adding tag from scene 10 years ago
  MonkeyFirst f6ba2b1195 Add tags menu for editUIElement 10 years ago
  MonkeyFirst 31e2f56808 tags menu 10 years ago
  Lasse Öörni a3411274f3 Node tag editing. 10 years ago
  Lasse Öörni 474276fc17 Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags. 10 years ago
  Ivan K 68668266d2 Add tags to UIElement 10 years ago
  Lasse Öörni 7901b9cae5 Cleanup unused node var names from the scene. Closes #1068. 10 years ago
  Lasse Öörni 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 years ago
  JSandusky 80ba2ed375 Urho3D Editor: Show "Window" commands now toggle visibility 10 years ago
  Lasse Öörni 13bc777ab6 Fix using old attribute name in the editor. Closes #979. 10 years ago
  Lasse Öörni 5bd672f02a Add missing Lua bindings to SplinePath. Make hierarchy & inspector windows the same width on editor startup. Remove unnecessary attributes from EditorHierarchyWindow.xml. 10 years ago
  Ivan K d0424bdf87 Russification: Attribute Inspector, resource picker buttons 10 years ago
  Lasse Öörni 986c4ca6fc If CollisionShape trimesh or convex shape assigned without a collision model, try to get it from the StaticModel in the same node. Closes #769. 10 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago