Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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9 years ago |
Lasse Öörni
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91f4489e07
Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops.
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9 years ago |
Lasse Öörni
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8710de6197
Fix pause in NinjaSnowWar. Fix keycodes defined in screen joystick to conform to SDL keycodes (lowercase)
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9 years ago |
Lasse Öörni
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a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
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9 years ago |
cosmy
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b057434bfa
Make escape key name consistent between keycode and scancode.
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9 years ago |
svifylabs
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bffb89b60d
Added EventProfiler
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9 years ago |
Lasse Öörni
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a973d8318d
Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
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9 years ago |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |