// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Drawable.h" class Model; /// Static model component. class StaticModel : public Drawable { OBJECT(StaticModel); public: /// Construct. StaticModel(Context* context); /// Destruct. ~StaticModel(); /// Register object factory. Drawable must be registered first. static void RegisterObject(Context* context); /// Process octree raycast. virtual void ProcessRayQuery(RayOctreeQuery& query, float initialDistance); /// Prepare geometry for rendering. virtual void UpdateGeometry(const FrameInfo& frame); /// Return number of batches. virtual unsigned GetNumBatches(); /// Return rendering batch with distance, geometry, material and world transform filled. virtual void GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch); /// Draw to occlusion buffer. virtual bool DrawOcclusion(OcclusionBuffer* buffer); /// %Set model. void SetModel(Model* model); /// %Set material on all geometries. void SetMaterial(Material* material); /// %Set material on one geometry. Return true if successful. bool SetMaterial(unsigned index, Material* material); /// %Set software LOD level, used in raycast and occlusion. By default (M_MAX_UNSIGNED) same as visible. void SetSoftwareLodLevel(unsigned level); /// Return model. Model* GetModel() const { return model_; } /// Return model's bounding box. const BoundingBox& GetBoundingBox() const { return boundingBox_; } /// Return number of geometries. unsigned GetNumGeometries() const { return geometries_.Size(); } /// Return material by geometry index. Material* GetMaterial(unsigned index) const; /// Return software LOD level. unsigned GetSoftwareLodLevel() const { return softwareLodLevel_; } /// %Set model attribute. void SetModelAttr(ResourceRef value); /// %Set materials attribute. void SetMaterialsAttr(ResourceRefList value); /// Return model attribute. ResourceRef GetModelAttr() const; /// Return materials attribute. ResourceRefList GetMaterialsAttr() const; protected: /// Recalculate the world-space bounding box. virtual void OnWorldBoundingBoxUpdate(); /// %Set the bounding box. void SetBoundingBox(const BoundingBox& box); /// %Set number of geometries. void SetNumGeometries(unsigned num); /// Reset LOD levels. void ResetLodLevels(); /// Choose LOD levels based on distance. void CalculateLodLevels(); /// Model. SharedPtr model_; /// Bounding box. BoundingBox boundingBox_; /// Geometries. Vector > > geometries_; /// Geometry centers. PODVector geometryCenters_; /// LOD levels. PODVector lodLevels_; /// Materials. Vector > materials_; /// Software LOD level, used in raycast and occlusion. unsigned softwareLodLevel_; private: /// Handle model reload finished. void HandleModelReloadFinished(StringHash eventType, VariantMap& eventData); };