// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "CoreEvents.h" #include "Profiler.h" #include "Timer.h" #include #ifdef WIN32 #include #include #else #include #include #endif #include "DebugNew.h" namespace Urho3D { bool HiresTimer::supported(false); long long HiresTimer::frequency(1000); Time::Time(Context* context) : Object(context), frameNumber_(0), timeStep_(0.0f), timerPeriod_(0) { #ifdef WIN32 LARGE_INTEGER frequency; if (QueryPerformanceFrequency(&frequency)) { HiresTimer::frequency = frequency.QuadPart; HiresTimer::supported = true; } #else HiresTimer::frequency = 1000000; HiresTimer::supported = true; #endif } Time::~Time() { SetTimerPeriod(0); } void Time::BeginFrame(float timeStep) { ++frameNumber_; if (!frameNumber_) ++frameNumber_; timeStep_ = timeStep; Profiler* profiler = GetSubsystem(); if (profiler) profiler->BeginFrame(); { PROFILE(BeginFrame); // Frame begin event using namespace BeginFrame; VariantMap eventData; eventData[P_FRAMENUMBER] = frameNumber_; eventData[P_TIMESTEP] = timeStep_; SendEvent(E_BEGINFRAME, eventData); } } void Time::EndFrame() { { PROFILE(EndFrame); // Frame end event SendEvent(E_ENDFRAME); } Profiler* profiler = GetSubsystem(); if (profiler) profiler->EndFrame(); } void Time::SetTimerPeriod(unsigned mSec) { #ifdef WIN32 if (timerPeriod_ > 0) timeEndPeriod(timerPeriod_); timerPeriod_ = mSec; if (timerPeriod_ > 0) timeBeginPeriod(timerPeriod_); #endif } float Time::GetElapsedTime() { return elapsedTime_.GetMSec(false) / 1000.0f; } unsigned Time::GetSystemTime() { #ifdef WIN32 unsigned currentTime = timeGetTime(); #else struct timeval time; gettimeofday(&time, NULL); unsigned currentTime = time.tv_sec * 1000 + time.tv_usec / 1000; #endif return currentTime; } String Time::GetTimeStamp() { time_t sysTime; time(&sysTime); const char* dateTime = ctime(&sysTime); return String(dateTime).Replaced("\n", ""); } void Time::Sleep(unsigned mSec) { #ifdef WIN32 ::Sleep(mSec); #else usleep(mSec * 1000); #endif } Timer::Timer() { Reset(); } unsigned Timer::GetMSec(bool reset) { #ifdef WIN32 unsigned currentTime = timeGetTime(); #else struct timeval time; gettimeofday(&time, NULL); unsigned currentTime = time.tv_sec * 1000 + time.tv_usec / 1000; #endif unsigned elapsedTime = currentTime - startTime_; if (reset) startTime_ = currentTime; return elapsedTime; } void Timer::Reset() { #ifdef WIN32 startTime_ = timeGetTime(); #else struct timeval time; gettimeofday(&time, NULL); startTime_ = time.tv_sec * 1000 + time.tv_usec / 1000; #endif } HiresTimer::HiresTimer() { Reset(); } long long HiresTimer::GetUSec(bool reset) { long long currentTime; #ifdef WIN32 if (supported) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); currentTime = counter.QuadPart; } else currentTime = timeGetTime(); #else struct timeval time; gettimeofday(&time, NULL); currentTime = time.tv_sec * 1000000LL + time.tv_usec; #endif long long elapsedTime = currentTime - startTime_; // Correct for possible weirdness with changing internal frequency if (elapsedTime < 0) elapsedTime = 0; if (reset) startTime_ = currentTime; return (elapsedTime * 1000000LL) / frequency; } void HiresTimer::Reset() { #ifdef WIN32 if (supported) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); startTime_ = counter.QuadPart; } else startTime_ = timeGetTime(); #else struct timeval time; gettimeofday(&time, NULL); startTime_ = time.tv_sec * 1000000LL + time.tv_usec; #endif } }