// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "CollisionShape.h" #include "Context.h" #include "DebugRenderer.h" #include "Drawable.h" #include "Geometry.h" #include "Log.h" #include "MemoryBuffer.h" #include "Model.h" #include "Navigable.h" #include "NavigationMesh.h" #include "OffMeshConnection.h" #include "Profiler.h" #include "Scene.h" #include "StaticModel.h" #include "TerrainPatch.h" #include "VectorBuffer.h" #include #include #include #include #include #include "DebugNew.h" namespace Urho3D { extern const char* NAVIGATION_CATEGORY; static const int DEFAULT_TILE_SIZE = 128; static const float DEFAULT_CELL_SIZE = 0.3f; static const float DEFAULT_CELL_HEIGHT = 0.2f; static const float DEFAULT_AGENT_HEIGHT = 2.0f; static const float DEFAULT_AGENT_RADIUS = 0.6f; static const float DEFAULT_AGENT_MAX_CLIMB = 0.9f; static const float DEFAULT_AGENT_MAX_SLOPE = 45.0f; static const float DEFAULT_REGION_MIN_SIZE = 8.0f; static const float DEFAULT_REGION_MERGE_SIZE = 20.0f; static const float DEFAULT_EDGE_MAX_LENGTH = 12.0f; static const float DEFAULT_EDGE_MAX_ERROR = 1.3f; static const float DEFAULT_DETAIL_SAMPLE_DISTANCE = 6.0f; static const float DEFAULT_DETAIL_SAMPLE_MAX_ERROR = 1.0f; static const int MAX_POLYS = 2048; /// Temporary data for building one tile of the navigation mesh. struct NavigationBuildData { /// Construct. NavigationBuildData() : ctx_(new rcContext(false)), heightField_(0), compactHeightField_(0), contourSet_(0), polyMesh_(0), polyMeshDetail_(0) { } /// Destruct. ~NavigationBuildData() { delete(ctx_); rcFreeHeightField(heightField_); rcFreeCompactHeightfield(compactHeightField_); rcFreeContourSet(contourSet_); rcFreePolyMesh(polyMesh_); rcFreePolyMeshDetail(polyMeshDetail_); ctx_ = 0; heightField_ = 0; compactHeightField_ = 0; contourSet_ = 0; polyMesh_ = 0; polyMeshDetail_ = 0; } /// World-space bounding box of the navigation mesh tile. BoundingBox worldBoundingBox_; /// Vertices from geometries. PODVector vertices_; /// Triangle indices from geometries. PODVector indices_; /// Offmesh connection vertices. PODVector offMeshVertices_; /// Offmesh connection radii. PODVector offMeshRadii_; /// Offmesh connection flags. PODVector offMeshFlags_; /// Offmesh connection areas. PODVector offMeshAreas_; /// Offmesh connection direction. PODVector offMeshDir_; /// Recast context. rcContext* ctx_; /// Recast heightfield. rcHeightfield* heightField_; /// Recast compact heightfield. rcCompactHeightfield* compactHeightField_; /// Recast contour set. rcContourSet* contourSet_; /// Recast poly mesh. rcPolyMesh* polyMesh_; /// Recast detail poly mesh. rcPolyMeshDetail* polyMeshDetail_; }; /// Temporary data for finding a path. struct FindPathData { // Polygons. dtPolyRef polys_[MAX_POLYS]; // Polygons on the path. dtPolyRef pathPolys_[MAX_POLYS]; // Points on the path. Vector3 pathPoints_[MAX_POLYS]; // Flags on the path. unsigned char pathFlags_[MAX_POLYS]; }; NavigationMesh::NavigationMesh(Context* context) : Component(context), navMesh_(0), navMeshQuery_(0), queryFilter_(new dtQueryFilter()), pathData_(new FindPathData()), tileSize_(DEFAULT_TILE_SIZE), cellSize_(DEFAULT_CELL_SIZE), cellHeight_(DEFAULT_CELL_HEIGHT), agentHeight_(DEFAULT_AGENT_HEIGHT), agentRadius_(DEFAULT_AGENT_RADIUS), agentMaxClimb_(DEFAULT_AGENT_MAX_CLIMB), agentMaxSlope_(DEFAULT_AGENT_MAX_SLOPE), regionMinSize_(DEFAULT_REGION_MIN_SIZE), regionMergeSize_(DEFAULT_REGION_MERGE_SIZE), edgeMaxLength_(DEFAULT_EDGE_MAX_LENGTH), edgeMaxError_(DEFAULT_EDGE_MAX_ERROR), detailSampleDistance_(DEFAULT_DETAIL_SAMPLE_DISTANCE), detailSampleMaxError_(DEFAULT_DETAIL_SAMPLE_MAX_ERROR), padding_(Vector3::ONE), numTilesX_(0), numTilesZ_(0) { } NavigationMesh::~NavigationMesh() { ReleaseNavigationMesh(); delete queryFilter_; queryFilter_ = 0; delete pathData_; pathData_ = 0; } void NavigationMesh::RegisterObject(Context* context) { context->RegisterFactory(NAVIGATION_CATEGORY); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_INT, "Tile Size", GetTileSize, SetTileSize, int, DEFAULT_TILE_SIZE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Cell Size", GetCellSize, SetCellSize, float, DEFAULT_CELL_SIZE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Cell Height", GetCellHeight, SetCellHeight, float, DEFAULT_CELL_HEIGHT, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Agent Height", GetAgentHeight, SetAgentHeight, float, DEFAULT_AGENT_HEIGHT, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Agent Radius", GetAgentRadius, SetAgentRadius, float, DEFAULT_AGENT_RADIUS, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Agent Max Climb", GetAgentMaxClimb, SetAgentMaxClimb, float, DEFAULT_AGENT_MAX_CLIMB, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Agent Max Slope", GetAgentMaxSlope, SetAgentMaxSlope, float, DEFAULT_AGENT_MAX_SLOPE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Region Min Size", GetRegionMinSize, SetRegionMinSize, float, DEFAULT_REGION_MIN_SIZE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Region Merge Size", GetRegionMergeSize, SetRegionMergeSize, float, DEFAULT_REGION_MERGE_SIZE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Edge Max Length", GetEdgeMaxLength, SetEdgeMaxLength, float, DEFAULT_EDGE_MAX_LENGTH, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Edge Max Error", GetEdgeMaxError, SetEdgeMaxError, float, DEFAULT_EDGE_MAX_ERROR, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Detail Sample Distance", GetDetailSampleDistance, SetDetailSampleDistance, float, DEFAULT_DETAIL_SAMPLE_DISTANCE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_FLOAT, "Detail Sample Max Error", GetDetailSampleMaxError, SetDetailSampleMaxError, float, DEFAULT_DETAIL_SAMPLE_MAX_ERROR, AM_DEFAULT); REF_ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_VECTOR3, "Bounding Box Padding", GetPadding, SetPadding, Vector3, Vector3::ONE, AM_DEFAULT); ACCESSOR_ATTRIBUTE(NavigationMesh, VAR_BUFFER, "Navigation Data", GetNavigationDataAttr, SetNavigationDataAttr, PODVector, Variant::emptyBuffer, AM_FILE | AM_NOEDIT); } void NavigationMesh::DrawDebugGeometry(DebugRenderer* debug, bool depthTest) { if (!debug || !navMesh_ || !node_) return; const Matrix3x4& worldTransform = node_->GetWorldTransform(); const dtNavMesh* navMesh = navMesh_; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { const dtMeshTile* tile = navMesh->getTileAt(x, z, 0); if (!tile) continue; for (int i = 0; i < tile->header->polyCount; ++i) { dtPoly* poly = tile->polys + i; for (unsigned j = 0; j < poly->vertCount; ++j) { debug->AddLine( worldTransform * *reinterpret_cast(&tile->verts[poly->verts[j] * 3]), worldTransform * *reinterpret_cast(&tile->verts[poly->verts[(j + 1) % poly->vertCount] * 3]), Color::YELLOW, depthTest ); } } } } } void NavigationMesh::SetTileSize(int size) { tileSize_ = Max(size, 16); MarkNetworkUpdate(); } void NavigationMesh::SetCellSize(float size) { cellSize_ = Max(size, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetCellHeight(float height) { cellHeight_ = Max(height, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetAgentHeight(float height) { agentHeight_ = Max(height, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetAgentRadius(float radius) { agentRadius_ = Max(radius, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetAgentMaxClimb(float maxClimb) { agentMaxClimb_ = Max(maxClimb, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetAgentMaxSlope(float maxSlope) { agentMaxSlope_ = Max(maxSlope, 0.0f); MarkNetworkUpdate(); } void NavigationMesh::SetRegionMinSize(float size) { regionMinSize_ = Max(size, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetRegionMergeSize(float size) { regionMergeSize_ = Max(size, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetEdgeMaxLength(float length) { edgeMaxLength_ = Max(length, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetEdgeMaxError(float error) { edgeMaxError_ = Max(error, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetDetailSampleDistance(float distance) { detailSampleDistance_ = Max(distance, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetDetailSampleMaxError(float error) { detailSampleMaxError_ = Max(error, M_EPSILON); MarkNetworkUpdate(); } void NavigationMesh::SetPadding(const Vector3& padding) { padding_ = padding; MarkNetworkUpdate(); } bool NavigationMesh::Build() { PROFILE(BuildNavigationMesh); // Release existing navigation data and zero the bounding box ReleaseNavigationMesh(); if (!node_) return false; if (!node_->GetWorldScale().Equals(Vector3::ONE)) LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended"); Vector geometryList; CollectGeometries(geometryList); if (geometryList.Empty()) return true; // Nothing to do // Build the combined bounding box for (unsigned i = 0; i < geometryList.Size(); ++i) boundingBox_.Merge(geometryList[i].boundingBox_); // Expand bounding box by padding boundingBox_.min_ -= padding_; boundingBox_.max_ += padding_; { PROFILE(BuildNavigationMesh); // Calculate number of tiles int gridW = 0, gridH = 0; float tileEdgeLength = (float)tileSize_ * cellSize_; rcCalcGridSize(&boundingBox_.min_.x_, &boundingBox_.max_.x_, cellSize_, &gridW, &gridH); numTilesX_ = (gridW + tileSize_ - 1) / tileSize_; numTilesZ_ = (gridH + tileSize_ - 1) / tileSize_; // Calculate max. number of tiles and polygons, 22 bits available to identify both tile & polygon within tile unsigned maxTiles = NextPowerOfTwo(numTilesX_ * numTilesZ_); unsigned tileBits = 0; unsigned temp = maxTiles; while (temp > 1) { temp >>= 1; ++tileBits; } unsigned maxPolys = 1 << (22 - tileBits); dtNavMeshParams params; rcVcopy(params.orig, &boundingBox_.min_.x_); params.tileWidth = tileEdgeLength; params.tileHeight = tileEdgeLength; params.maxTiles = maxTiles; params.maxPolys = maxPolys; navMesh_ = dtAllocNavMesh(); if (!navMesh_) { LOGERROR("Could not allocate navigation mesh"); return false; } if (dtStatusFailed(navMesh_->init(¶ms))) { LOGERROR("Could not initialize navigation mesh"); ReleaseNavigationMesh(); return false; } // Build each tile unsigned numTiles = 0; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { if (BuildTile(geometryList, x, z)) ++numTiles; } } LOGDEBUG("Built navigation mesh with " + String(numTiles) + " tiles"); return true; } } bool NavigationMesh::Build(const BoundingBox& boundingBox) { PROFILE(BuildPartialNavigationMesh); if (!node_) return false; if (!navMesh_) { LOGERROR("Navigation mesh must first be built fully before it can be partially rebuilt"); return false; } if (!node_->GetWorldScale().Equals(Vector3::ONE)) LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended"); BoundingBox localSpaceBox = boundingBox.Transformed(node_->GetWorldTransform().Inverse()); float tileEdgeLength = (float)tileSize_ * cellSize_; Vector geometryList; CollectGeometries(geometryList); int sx = Clamp((int)((localSpaceBox.min_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1); int sz = Clamp((int)((localSpaceBox.min_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1); int ex = Clamp((int)((localSpaceBox.max_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1); int ez = Clamp((int)((localSpaceBox.max_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1); unsigned numTiles = 0; for (int z = sz; z <= ez; ++z) { for (int x = sx; x <= ex; ++x) { if (BuildTile(geometryList, x, z)) ++numTiles; } } LOGDEBUG("Rebuilt " + String(numTiles) + " tiles of the navigation mesh"); return true; } void NavigationMesh::FindPath(PODVector& dest, const Vector3& start, const Vector3& end, const Vector3& extents) { PROFILE(FindPath); dest.Clear(); if (!InitializeQuery()) return; // Navigation data is in local space. Transform path points from world to local const Matrix3x4& transform = node_->GetWorldTransform(); Matrix3x4 inverse = transform.Inverse(); Vector3 localStart = inverse * start; Vector3 localEnd = inverse * end; dtPolyRef startRef; dtPolyRef endRef; navMeshQuery_->findNearestPoly(&localStart.x_, &extents.x_, queryFilter_, &startRef, 0); navMeshQuery_->findNearestPoly(&localEnd.x_, &extents.x_, queryFilter_, &endRef, 0); if (!startRef || !endRef) return; int numPolys = 0; int numPathPoints = 0; navMeshQuery_->findPath(startRef, endRef, &localStart.x_, &localEnd.x_, queryFilter_, pathData_->polys_, &numPolys, MAX_POLYS); if (!numPolys) return; Vector3 actualLocalEnd = localEnd; // If full path was not found, clamp end point to the end polygon if (pathData_->polys_[numPolys - 1] != endRef) navMeshQuery_->closestPointOnPoly(pathData_->polys_[numPolys - 1], &localEnd.x_, &actualLocalEnd.x_); navMeshQuery_->findStraightPath(&localStart.x_, &actualLocalEnd.x_, pathData_->polys_, numPolys, &pathData_->pathPoints_[0].x_, pathData_->pathFlags_, pathData_->pathPolys_, &numPathPoints, MAX_POLYS); // Transform path result back to world space for (int i = 0; i < numPathPoints; ++i) dest.Push(transform * pathData_->pathPoints_[i]); } Vector3 NavigationMesh::GetRandomPoint() { if (!InitializeQuery()) return Vector3::ZERO; dtPolyRef polyRef; Vector3 point(Vector3::ZERO); navMeshQuery_->findRandomPoint(queryFilter_, Random, &polyRef, &point.x_); return node_->GetWorldTransform() * point; } Vector3 NavigationMesh::GetRandomPointInCircle(const Vector3& center, float radius, const Vector3& extents) { if (!InitializeQuery()) return center; const Matrix3x4& transform = node_->GetWorldTransform(); Matrix3x4 inverse = transform.Inverse(); Vector3 localCenter = inverse * center; dtPolyRef startRef; navMeshQuery_->findNearestPoly(&localCenter.x_, &extents.x_, queryFilter_, &startRef, 0); if (!startRef) return center; dtPolyRef polyRef; Vector3 point(localCenter); navMeshQuery_->findRandomPointAroundCircle(startRef, &localCenter.x_, radius, queryFilter_, Random, &polyRef, &point.x_); return transform * point; } float NavigationMesh::GetDistanceToWall(const Vector3& point, float radius, const Vector3& extents) { if (!InitializeQuery()) return radius; const Matrix3x4& transform = node_->GetWorldTransform(); Matrix3x4 inverse = transform.Inverse(); Vector3 localPoint = inverse * point; dtPolyRef startRef; navMeshQuery_->findNearestPoly(&localPoint.x_, &extents.x_, queryFilter_, &startRef, 0); if (!startRef) return radius; float hitDist = radius; Vector3 hitPos; Vector3 hitNormal; navMeshQuery_->findDistanceToWall(startRef, &localPoint.x_, radius, queryFilter_, &hitDist, &hitPos.x_, &hitNormal.x_); return hitDist; } Vector3 NavigationMesh::Raycast(const Vector3& start, const Vector3& end, const Vector3& extents) { if (!InitializeQuery()) return end; const Matrix3x4& transform = node_->GetWorldTransform(); Matrix3x4 inverse = transform.Inverse(); Vector3 localStart = inverse * start; Vector3 localEnd = inverse * end; dtPolyRef startRef; navMeshQuery_->findNearestPoly(&localStart.x_, &extents.x_, queryFilter_, &startRef, 0); if (!startRef) return end; Vector3 localHitNormal; float t; int numPolys; navMeshQuery_->raycast(startRef, &localStart.x_, &localEnd.x_, queryFilter_, &t, &localHitNormal.x_, pathData_->polys_, &numPolys, MAX_POLYS); if (t == FLT_MAX) t = 1.0f; return start.Lerp(end, t); } void NavigationMesh::DrawDebugGeometry(bool depthTest) { Scene* scene = GetScene(); if (scene) { DebugRenderer* debug = scene->GetComponent(); if (debug) DrawDebugGeometry(debug, depthTest); } } BoundingBox NavigationMesh::GetWorldBoundingBox() const { return node_ ? boundingBox_.Transformed(node_->GetWorldTransform()) : boundingBox_; } void NavigationMesh::SetNavigationDataAttr(PODVector value) { ReleaseNavigationMesh(); if (value.Empty()) return; MemoryBuffer buffer(value); boundingBox_ = buffer.ReadBoundingBox(); numTilesX_ = buffer.ReadInt(); numTilesZ_ = buffer.ReadInt(); dtNavMeshParams params; rcVcopy(params.orig, &boundingBox_.min_.x_); params.tileWidth = buffer.ReadFloat(); params.tileHeight = buffer.ReadFloat(); params.maxTiles = buffer.ReadInt(); params.maxPolys = buffer.ReadInt(); navMesh_ = dtAllocNavMesh(); if (!navMesh_) { LOGERROR("Could not allocate navigation mesh"); return; } if (dtStatusFailed(navMesh_->init(¶ms))) { LOGERROR("Could not initialize navigation mesh"); ReleaseNavigationMesh(); return; } unsigned numTiles = 0; while (!buffer.IsEof()) { /*int x =*/ buffer.ReadInt(); /*int z =*/ buffer.ReadInt(); /*dtTileRef tileRef =*/ buffer.ReadUInt(); unsigned navDataSize = buffer.ReadUInt(); unsigned char* navData = (unsigned char*)dtAlloc(navDataSize, DT_ALLOC_PERM); if (!navData) { LOGERROR("Could not allocate data for navigation mesh tile"); return; } buffer.Read(navData, navDataSize); if (dtStatusFailed(navMesh_->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, 0))) { LOGERROR("Failed to add navigation mesh tile"); dtFree(navData); return; } else ++numTiles; } LOGDEBUG("Created navigation mesh with " + String(numTiles) + " tiles from serialized data"); } PODVector NavigationMesh::GetNavigationDataAttr() const { VectorBuffer ret; if (navMesh_) { ret.WriteBoundingBox(boundingBox_); ret.WriteInt(numTilesX_); ret.WriteInt(numTilesZ_); const dtNavMeshParams* params = navMesh_->getParams(); ret.WriteFloat(params->tileWidth); ret.WriteFloat(params->tileHeight); ret.WriteInt(params->maxTiles); ret.WriteInt(params->maxPolys); const dtNavMesh* navMesh = navMesh_; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { const dtMeshTile* tile = navMesh->getTileAt(x, z, 0); if (!tile) continue; ret.WriteInt(x); ret.WriteInt(z); ret.WriteUInt(navMesh->getTileRef(tile)); ret.WriteUInt(tile->dataSize); ret.Write(tile->data, tile->dataSize); } } } return ret.GetBuffer(); } void NavigationMesh::CollectGeometries(Vector& geometryList) { PROFILE(CollectNavigationGeometry); // Get Navigable components from child nodes, not from whole scene. This makes it possible to partition // the scene into several navigation meshes PODVector navigables; node_->GetComponents(navigables, true); HashSet processedNodes; for (unsigned i = 0; i < navigables.Size(); ++i) { if (navigables[i]->IsEnabledEffective()) CollectGeometries(geometryList, navigables[i]->GetNode(), processedNodes, navigables[i]->IsRecursive()); } // Get offmesh connections Matrix3x4 inverse = node_->GetWorldTransform().Inverse(); PODVector connections; node_->GetComponents(connections, true); for (unsigned i = 0; i < connections.Size(); ++i) { OffMeshConnection* connection = connections[i]; if (connection->IsEnabledEffective() && connection->GetEndPoint()) { const Matrix3x4& transform = connection->GetNode()->GetWorldTransform(); NavigationGeometryInfo info; info.component_ = connection; info.boundingBox_ = BoundingBox(Sphere(transform.Translation(), connection->GetRadius())).Transformed(inverse); geometryList.Push(info); } } } void NavigationMesh::CollectGeometries(Vector& geometryList, Node* node, HashSet& processedNodes, bool recursive) { // Make sure nodes are not included twice if (processedNodes.Contains(node)) return; processedNodes.Insert(node); Matrix3x4 inverse = node_->GetWorldTransform().Inverse(); // Prefer compatible physics collision shapes (triangle mesh, convex hull, box) if found. // Then fallback to visible geometry PODVector collisionShapes; node->GetComponents(collisionShapes); bool collisionShapeFound = false; for (unsigned i = 0; i < collisionShapes.Size(); ++i) { CollisionShape* shape = collisionShapes[i]; if (!shape->IsEnabledEffective()) continue; ShapeType type = shape->GetShapeType(); if ((type == SHAPE_BOX || type == SHAPE_TRIANGLEMESH || type == SHAPE_CONVEXHULL) && shape->GetCollisionShape()) { Matrix3x4 shapeTransform(shape->GetPosition(), shape->GetRotation(), shape->GetSize()); NavigationGeometryInfo info; info.component_ = shape; info.transform_ = inverse * node->GetWorldTransform() * shapeTransform; info.boundingBox_ = shape->GetWorldBoundingBox().Transformed(inverse); geometryList.Push(info); collisionShapeFound = true; } } if (!collisionShapeFound) { PODVector drawables; node->GetDerivedComponents(drawables); for (unsigned i = 0; i < drawables.Size(); ++i) { /// \todo Evaluate whether should handle other types. Now StaticModel & TerrainPatch are supported, others skipped Drawable* drawable = drawables[i]; if (!drawable->IsEnabledEffective()) continue; NavigationGeometryInfo info; if (drawable->GetType() == StaticModel::GetTypeStatic()) info.lodLevel_ = static_cast(drawable)->GetOcclusionLodLevel(); else if (drawable->GetType() == TerrainPatch::GetTypeStatic()) info.lodLevel_ = 0; else continue; info.component_ = drawable; info.transform_ = inverse * node->GetWorldTransform(); info.boundingBox_ = drawable->GetWorldBoundingBox().Transformed(inverse); geometryList.Push(info); } } if (recursive) { const Vector >& children = node->GetChildren(); for(unsigned i = 0; i < children.Size(); ++i) CollectGeometries(geometryList, children[i], processedNodes, recursive); } } void NavigationMesh::GetTileGeometry(NavigationBuildData& build, Vector& geometryList, BoundingBox& box) { Matrix3x4 inverse = node_->GetWorldTransform().Inverse(); for (unsigned i = 0; i < geometryList.Size(); ++i) { if (box.IsInsideFast(geometryList[i].boundingBox_) != OUTSIDE) { const Matrix3x4& transform = geometryList[i].transform_; if (geometryList[i].component_->GetType() == OffMeshConnection::GetTypeStatic()) { OffMeshConnection* connection = static_cast(geometryList[i].component_); Vector3 start = inverse * connection->GetNode()->GetWorldPosition(); Vector3 end = inverse * connection->GetEndPoint()->GetWorldPosition(); build.offMeshVertices_.Push(start); build.offMeshVertices_.Push(end); build.offMeshRadii_.Push(connection->GetRadius()); /// \todo Allow to define custom flags build.offMeshFlags_.Push(0x1); build.offMeshAreas_.Push(0); build.offMeshDir_.Push(connection->IsBidirectional() ? DT_OFFMESH_CON_BIDIR : 0); continue; } CollisionShape* shape = dynamic_cast(geometryList[i].component_); if (shape) { switch (shape->GetShapeType()) { case SHAPE_TRIANGLEMESH: { Model* model = shape->GetModel(); if (!model) continue; unsigned lodLevel = shape->GetLodLevel(); for (unsigned j = 0; j < model->GetNumGeometries(); ++j) AddTriMeshGeometry(build, model->GetGeometry(j, lodLevel), transform); } break; case SHAPE_CONVEXHULL: { ConvexData* data = static_cast(shape->GetGeometryData()); if (!data) continue; unsigned numVertices = data->vertexCount_; unsigned numIndices = data->indexCount_; unsigned destVertexStart = build.vertices_.Size(); for (unsigned j = 0; j < numVertices; ++j) build.vertices_.Push(transform * data->vertexData_[j]); for (unsigned j = 0; j < numIndices; ++j) build.indices_.Push(data->indexData_[j] + destVertexStart); } break; case SHAPE_BOX: { unsigned destVertexStart = build.vertices_.Size(); build.vertices_.Push(transform * Vector3(-0.5f, 0.5f, -0.5f)); build.vertices_.Push(transform * Vector3(0.5f, 0.5f, -0.5f)); build.vertices_.Push(transform * Vector3(0.5f, -0.5f, -0.5f)); build.vertices_.Push(transform * Vector3(-0.5f, -0.5f, -0.5f)); build.vertices_.Push(transform * Vector3(-0.5f, 0.5f, 0.5f)); build.vertices_.Push(transform * Vector3(0.5f, 0.5f, 0.5f)); build.vertices_.Push(transform * Vector3(0.5f, -0.5f, 0.5f)); build.vertices_.Push(transform * Vector3(-0.5f, -0.5f, 0.5f)); const unsigned indices[] = { 0, 1, 2, 0, 2, 3, 1, 5, 6, 1, 6, 2, 4, 5, 1, 4, 1, 0, 5, 4, 7, 5, 7, 6, 4, 0, 3, 4, 3, 7, 1, 0, 4, 1, 4, 5 }; for (unsigned j = 0; j < 36; ++j) build.indices_.Push(indices[j] + destVertexStart); } break; default: break; } continue; } Drawable* drawable = dynamic_cast(geometryList[i].component_); if (drawable) { const Vector& batches = drawable->GetBatches(); for (unsigned j = 0; j < batches.Size(); ++j) AddTriMeshGeometry(build, drawable->GetLodGeometry(j, geometryList[i].lodLevel_), transform); } } } } void NavigationMesh::AddTriMeshGeometry(NavigationBuildData& build, Geometry* geometry, const Matrix3x4& transform) { if (!geometry) return; const unsigned char* vertexData; const unsigned char* indexData; unsigned vertexSize; unsigned indexSize; unsigned elementMask; geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask); if (!vertexData || !indexData || (elementMask & MASK_POSITION) == 0) return; unsigned srcIndexStart = geometry->GetIndexStart(); unsigned srcIndexCount = geometry->GetIndexCount(); unsigned srcVertexStart = geometry->GetVertexStart(); unsigned srcVertexCount = geometry->GetVertexCount(); if (!srcIndexCount) return; unsigned destVertexStart = build.vertices_.Size(); for (unsigned k = srcVertexStart; k < srcVertexStart + srcVertexCount; ++k) { Vector3 vertex = transform * *((const Vector3*)(&vertexData[k * vertexSize])); build.vertices_.Push(vertex); } // Copy remapped indices if (indexSize == sizeof(unsigned short)) { const unsigned short* indices = ((const unsigned short*)indexData) + srcIndexStart; const unsigned short* indicesEnd = indices + srcIndexCount; while (indices < indicesEnd) { build.indices_.Push(*indices - srcVertexStart + destVertexStart); ++indices; } } else { const unsigned* indices = ((const unsigned*)indexData) + srcIndexStart; const unsigned* indicesEnd = indices + srcIndexCount; while (indices < indicesEnd) { build.indices_.Push(*indices - srcVertexStart + destVertexStart); ++indices; } } } bool NavigationMesh::BuildTile(Vector& geometryList, int x, int z) { PROFILE(BuildNavigationMeshTile); // Remove previous tile (if any) navMesh_->removeTile(navMesh_->getTileRefAt(x, z, 0), 0, 0); float tileEdgeLength = (float)tileSize_ * cellSize_; BoundingBox tileBoundingBox(Vector3( boundingBox_.min_.x_ + tileEdgeLength * (float)x, boundingBox_.min_.y_, boundingBox_.min_.z_ + tileEdgeLength * (float)z ), Vector3( boundingBox_.min_.x_ + tileEdgeLength * (float)(x + 1), boundingBox_.max_.y_, boundingBox_.min_.z_ + tileEdgeLength * (float)(z + 1) )); NavigationBuildData build; rcConfig cfg; memset(&cfg, 0, sizeof cfg); cfg.cs = cellSize_; cfg.ch = cellHeight_; cfg.walkableSlopeAngle = agentMaxSlope_; cfg.walkableHeight = (int)ceilf(agentHeight_ / cfg.ch); cfg.walkableClimb = (int)floorf(agentMaxClimb_ / cfg.ch); cfg.walkableRadius = (int)ceilf(agentRadius_ / cfg.cs); cfg.maxEdgeLen = (int)(edgeMaxLength_ / cellSize_); cfg.maxSimplificationError = edgeMaxError_; cfg.minRegionArea = (int)sqrtf(regionMinSize_); cfg.mergeRegionArea = (int)sqrtf(regionMergeSize_); cfg.maxVertsPerPoly = 6; cfg.tileSize = tileSize_; cfg.borderSize = cfg.walkableRadius + 3; // Add padding cfg.width = cfg.tileSize + cfg.borderSize * 2; cfg.height = cfg.tileSize + cfg.borderSize * 2; cfg.detailSampleDist = detailSampleDistance_ < 0.9f ? 0.0f : cellSize_ * detailSampleDistance_; cfg.detailSampleMaxError = cellHeight_ * detailSampleMaxError_; rcVcopy(cfg.bmin, &tileBoundingBox.min_.x_); rcVcopy(cfg.bmax, &tileBoundingBox.max_.x_); cfg.bmin[0] -= cfg.borderSize * cfg.cs; cfg.bmin[2] -= cfg.borderSize * cfg.cs; cfg.bmax[0] += cfg.borderSize * cfg.cs; cfg.bmax[2] += cfg.borderSize * cfg.cs; BoundingBox expandedBox(*reinterpret_cast(cfg.bmin), *reinterpret_cast(cfg.bmax)); GetTileGeometry(build, geometryList, expandedBox); if (build.vertices_.Empty() || build.indices_.Empty()) return true; // Nothing to do build.heightField_ = rcAllocHeightfield(); if (!build.heightField_) { LOGERROR("Could not allocate heightfield"); return false; } if (!rcCreateHeightfield(build.ctx_, *build.heightField_, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)) { LOGERROR("Could not create heightfield"); return false; } unsigned numTriangles = build.indices_.Size() / 3; SharedArrayPtr triAreas(new unsigned char[numTriangles]); memset(triAreas.Get(), 0, numTriangles); rcMarkWalkableTriangles(build.ctx_, cfg.walkableSlopeAngle, &build.vertices_[0].x_, build.vertices_.Size(), &build.indices_[0], numTriangles, triAreas.Get()); rcRasterizeTriangles(build.ctx_, &build.vertices_[0].x_, build.vertices_.Size(), &build.indices_[0], triAreas.Get(), numTriangles, *build.heightField_, cfg.walkableClimb); rcFilterLowHangingWalkableObstacles(build.ctx_, cfg.walkableClimb, *build.heightField_); rcFilterLedgeSpans(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_); rcFilterWalkableLowHeightSpans(build.ctx_, cfg.walkableHeight, *build.heightField_); build.compactHeightField_ = rcAllocCompactHeightfield(); if (!build.compactHeightField_) { LOGERROR("Could not allocate create compact heightfield"); return false; } if (!rcBuildCompactHeightfield(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_, *build.compactHeightField_)) { LOGERROR("Could not build compact heightfield"); return false; } if (!rcErodeWalkableArea(build.ctx_, cfg.walkableRadius, *build.compactHeightField_)) { LOGERROR("Could not erode compact heightfield"); return false; } if (!rcBuildDistanceField(build.ctx_, *build.compactHeightField_)) { LOGERROR("Could not build distance field"); return false; } if (!rcBuildRegions(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea)) { LOGERROR("Could not build regions"); return false; } build.contourSet_ = rcAllocContourSet(); if (!build.contourSet_) { LOGERROR("Could not allocate contour set"); return false; } if (!rcBuildContours(build.ctx_, *build.compactHeightField_, cfg.maxSimplificationError, cfg.maxEdgeLen, *build.contourSet_)) { LOGERROR("Could not create contours"); return false; } build.polyMesh_ = rcAllocPolyMesh(); if (!build.polyMesh_) { LOGERROR("Could not allocate poly mesh"); return false; } if (!rcBuildPolyMesh(build.ctx_, *build.contourSet_, cfg.maxVertsPerPoly, *build.polyMesh_)) { LOGERROR("Could not triangulate contours"); return false; } build.polyMeshDetail_ = rcAllocPolyMeshDetail(); if (!build.polyMeshDetail_) { LOGERROR("Could not allocate detail mesh"); return false; } if (!rcBuildPolyMeshDetail(build.ctx_, *build.polyMesh_, *build.compactHeightField_, cfg.detailSampleDist, cfg.detailSampleMaxError, *build.polyMeshDetail_)) { LOGERROR("Could not build detail mesh"); return false; } // Set polygon flags /// \todo Allow to define custom flags for (int i = 0; i < build.polyMesh_->npolys; ++i) { if (build.polyMesh_->areas[i] == RC_WALKABLE_AREA) build.polyMesh_->flags[i] = 0x1; } unsigned char* navData = 0; int navDataSize = 0; dtNavMeshCreateParams params; memset(¶ms, 0, sizeof params); params.verts = build.polyMesh_->verts; params.vertCount = build.polyMesh_->nverts; params.polys = build.polyMesh_->polys; params.polyAreas = build.polyMesh_->areas; params.polyFlags = build.polyMesh_->flags; params.polyCount = build.polyMesh_->npolys; params.nvp = build.polyMesh_->nvp; params.detailMeshes = build.polyMeshDetail_->meshes; params.detailVerts = build.polyMeshDetail_->verts; params.detailVertsCount = build.polyMeshDetail_->nverts; params.detailTris = build.polyMeshDetail_->tris; params.detailTriCount = build.polyMeshDetail_->ntris; params.walkableHeight = agentHeight_; params.walkableRadius = agentRadius_; params.walkableClimb = agentMaxClimb_; params.tileX = x; params.tileY = z; rcVcopy(params.bmin, build.polyMesh_->bmin); rcVcopy(params.bmax, build.polyMesh_->bmax); params.cs = cfg.cs; params.ch = cfg.ch; params.buildBvTree = true; // Add off-mesh connections if have them if (build.offMeshRadii_.Size()) { params.offMeshConCount = build.offMeshRadii_.Size(); params.offMeshConVerts = &build.offMeshVertices_[0].x_; params.offMeshConRad = &build.offMeshRadii_[0]; params.offMeshConFlags = &build.offMeshFlags_[0]; params.offMeshConAreas = &build.offMeshAreas_[0]; params.offMeshConDir = &build.offMeshDir_[0]; } if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { LOGERROR("Could not build navigation mesh tile data"); return false; } if (dtStatusFailed(navMesh_->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, 0))) { LOGERROR("Failed to add navigation mesh tile"); dtFree(navData); return false; } return true; } bool NavigationMesh::InitializeQuery() { if (!navMesh_ || !node_) return false; if (navMeshQuery_) return true; navMeshQuery_ = dtAllocNavMeshQuery(); if (!navMeshQuery_) { LOGERROR("Could not create navigation mesh query"); return false; } if (dtStatusFailed(navMeshQuery_->init(navMesh_, MAX_POLYS))) { LOGERROR("Could not init navigation mesh query"); return false; } return true; } void NavigationMesh::ReleaseNavigationMesh() { dtFreeNavMesh(navMesh_); navMesh_ = 0; dtFreeNavMeshQuery(navMeshQuery_); navMeshQuery_ = 0; numTilesX_ = 0; numTilesZ_ = 0; boundingBox_.min_ = boundingBox_.max_ = Vector3::ZERO; boundingBox_.defined_ = false; } }