// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Component.h" #include "GraphicsDefs.h" namespace Urho3D { class Texture2D; class Material; /// Material cache for 2D. class URHO3D_API MaterialCache2D : public Component { OBJECT(MaterialCache2D); public: /// Construct. MaterialCache2D(Context* context); /// Destruct. virtual ~MaterialCache2D(); /// Register object factory. static void RegisterObject(Context* context); /// Return material by texture and blend mode. Material* GetMaterial(Texture2D* texture, BlendMode blendMode); protected: /// Create material by texture and blend mode. Material* CreateMaterial(Texture2D* Texture, BlendMode blendMode); /// Materials. HashMap > > materials_; }; }