# # Copyright (c) 2008-2015 the Urho3D project. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # For MSVC compiler, find Microsoft Direct3D installation in Windows SDK or in June 2010 DirectX SDK or later # For MinGW compiler, assume MinGW not only comes with the necessary headers & libraries but also has the headers & libraries directories in its default search path # (use 'echo |$MINGW_PREFIX-gcc -v -E -' and '$MINGW_PREFIX-gcc -print-search-dirs', respectively, to double check) # # DIRECT3D_FOUND # DIRECT3D_INCLUDE_DIRS # DIRECT3D_LIBRARIES # DIRECT3D_DLL # if (NOT WIN32 OR URHO3D_OPENGL OR DIRECT3D_FOUND) return () endif () # Prefer to use MS Windows SDK, so search for it first if (MINGW) # Assume that 'libd3dcompiler.a' is a symlink pointing to 'libd3dcompiler_46.a' (See this discussion http://urho3d.prophpbb.com/topic504.html) # Anyway, we could not do anything else in the build system automation with version lower than 46 and libd3dcompiler_46.a is the latest supported version set (DLL_NAMES d3dcompiler_46.dll) else () set (DLL_NAMES d3dcompiler_47.dll d3dcompiler_46.dll) endif () if (CMAKE_CL_64) set (PATH_SUFFIX x64) else () set (PATH_SUFFIX x86) endif () # Only need to search the DLL as a proxy for the presence of the MS Windows SDK # Note: do not use default paths such as the PATH variable, to potentially avoid using a wrong architecture DLL find_file (DIRECT3D_DLL NAMES ${DLL_NAMES} PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}" "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}" "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}" NO_DEFAULT_PATH) if (DIRECT3D_DLL OR MINGW) # MinGW compiler toolchain is assumed to come with its own necessary headers and libraries for Direct3D if (NOT URHO3D_D3D11) set (DIRECT3D_LIBRARIES d3d9 d3dcompiler) else () set (DIRECT3D_LIBRARIES d3d11 d3dcompiler dxgi dxguid) endif () unset (DIRECT3D_INCLUDE_DIRS) set (DIRECT3D_FOUND 1) elseif (MSVC_VERSION LESS 1700 OR NOT URHO3D_D3D11) # To avoid incompatibility between DirectX SDK and Windows SDK defines and the resulting warning spam, # only search for the DirectX SDK when using Visual Studion lower than VS2012 or when using D3D9 set (DIRECTX_INC_SEARCH_PATH "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include" "C:/Program Files/Microsoft DirectX SDK (June 2010)/Include" "$ENV{DIRECTX_ROOT}/Include" "$ENV{DXSDK_DIR}/Include") find_path (DIRECT3D_INCLUDE_DIRS NAMES d3dcompiler.h PATHS ${DIRECTX_INC_SEARCH_PATH}) if (CMAKE_CL_64) set (DIRECTX_LIB_SEARCH_PATH "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64" "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x64" "$ENV{DIRECTX_ROOT}/Lib/x64" "$ENV{DXSDK_DIR}/Lib/x64") else () set (DIRECTX_LIB_SEARCH_PATH "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib" "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x86" "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib" "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x86" "$ENV{DIRECTX_ROOT}/Lib" "$ENV{DIRECTX_ROOT}/Lib/x86" "$ENV{DXSDK_DIR}/Lib" "$ENV{DXSDK_DIR}/Lib/x86") endif () if (NOT URHO3D_D3D11) find_library (DIRECT3D_LIB_D3D9 NAMES d3d9 PATHS ${DIRECTX_LIB_SEARCH_PATH}) find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH}) if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D9 AND DIRECT3D_LIB_D3DCOMPILER) set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D9} ${DIRECT3D_LIB_D3DCOMPILER}) set (DIRECT3D_FOUND 1) endif () else () find_library (DIRECT3D_LIB_D3D11 NAMES d3d11 PATHS ${DIRECTX_LIB_SEARCH_PATH}) find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH}) find_library (DIRECT3D_LIB_DXGI NAMES dxgi PATHS ${DIRECTX_LIB_SEARCH_PATH}) find_library (DIRECT3D_LIB_DXGUID NAMES dxguid PATHS ${DIRECTX_LIB_SEARCH_PATH}) if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D11 AND DIRECT3D_LIB_D3DCOMPILER AND DIRECT3D_LIB_DXGI AND DIRECT3D_LIB_DXGUID) set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D11} ${DIRECT3D_LIB_D3DCOMPILER} ${DIRECT3D_LIB_DXGI} ${DIRECT3D_LIB_DXGUID}) set (DIRECT3D_FOUND 1) endif () endif () endif () if (DIRECT3D_FOUND) include (FindPackageMessage) FIND_PACKAGE_MESSAGE (Direct3D "Found Direct3D: ${DIRECT3D_LIBRARIES} ${DIRECT3D_INCLUDE_DIRS}" "[${DIRECT3D_LIBRARIES}][${DIRECT3D_INCLUDE_DIRS}]") elseif (Direct3D_FIND_REQUIRED) message (FATAL_ERROR "Could not find Direct3D in Windows SDK and DirectX SDK") endif () mark_as_advanced (DIRECT3D_INCLUDE_DIRS DIRECT3D_LIBRARIES DIRECT3D_DLL)