$#include "Graphics/TextureCube.h" class TextureCube : public Texture { TextureCube(); ~TextureCube(); bool SetSize(int size, unsigned format, TextureUsage usage = TEXTURE_STATIC); bool SetData(CubeMapFace face, Image* image, bool useAlpha = false); RenderSurface* GetRenderSurface(CubeMapFace face) const; }; ${ #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_TextureCube_new00 static int tolua_GraphicsLuaAPI_TextureCube_new00(lua_State* tolua_S) { return ToluaNewObject(tolua_S); } #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_TextureCube_new00_local static int tolua_GraphicsLuaAPI_TextureCube_new00_local(lua_State* tolua_S) { return ToluaNewObjectGC(tolua_S); } $}