// Editor debug icons // to add new std debug icons just add IconType, IconsTypesMaterials and ComponentTypes items enum IconsTypes { ICON_POINT_LIGHT = 0, ICON_SPOT_LIGHT, ICON_DIRECTIONAL_LIGHT, ICON_CAMERA, ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D, ICON_SOUND_LISTENERS, ICON_ZONE, ICON_SPLINE_PATH, ICON_TRIGGER, ICON_CUSTOM_GEOMETRY, ICON_PARTICLE_EMITTER, ICON_COUNT } enum IconsColorType { ICON_COLOR_DEFAULT = 0, ICON_COLOR_SPLINE_PATH_BEGIN, ICON_COLOR_SPLINE_PATH_END } Array debugIconsColors = { Color(1,1,1) , Color(1,1,0), Color(0,1,0) }; Array IconsTypesMaterials = {"DebugIconPointLight.xml", "DebugIconSpotLight.xml", "DebugIconLight.xml", "DebugIconCamera.xml", "DebugIconSoundSource.xml", "DebugIconSoundSource.xml", "DebugIconSoundListener.xml", "DebugIconZone.xml", "DebugIconSplinePathPoint.xml", "DebugIconCollisionTrigger.xml", "DebugIconCustomGeometry.xml", "DebugIconParticleEmitter.xml"}; Array ComponentTypes = {"Light", "Light", "Light", "Camera", "SoundSource", "SoundSource3D", "SoundListener", "Zone", "SplinePath", "RigidBody", "CustomGeometry", "ParticleEmitter"}; Array debugIconsSet(ICON_COUNT); Node@ debugIconsNode = null; int stepDebugIconsUpdate = 100; //ms int timeToNextDebugIconsUpdate = 0; int stepDebugIconsUpdateSplinePath = 1000; //ms int timeToNextDebugIconsUpdateSplinePath = 0; const int splinePathResolution = 16; const float splineStep = 1.0f / splinePathResolution; bool debugIconsShow = true; Vector2 debugIconsSize = Vector2(0.015, 0.015); Vector2 debugIconsSizeSmall = debugIconsSize / 1.5; Vector2 debugIconsSizeBig = debugIconsSize * 1.5; Vector2 debugIconsMaxSize = debugIconsSize * 50; VariantMap debugIconsPlacement; const int debugIconsPlacementIndent = 1.0; const float debugIconsOrthoDistance = 15.0f; Vector2 Max(Vector2 a, Vector2 b) { return (a.length > b.length ? a : b); } Vector2 Clamp(Vector2 a, Vector2 b) { return Vector2((a.x > b.x ? b.x : a.x),(a.y > b.y ? b.y : a.y)); } Vector2 ClampToIconMaxSize(Vector2 a) { return Clamp(a, debugIconsMaxSize); } void CreateDebugIcons(Node@ tempNode) { if (editorScene is null) return; debugIconsSet.Resize(ICON_COUNT); for (int i = 0; i < ICON_COUNT; i++) { debugIconsSet[i] = tempNode.CreateComponent("BillboardSet"); debugIconsSet[i].material = cache.GetResource("Material", "Materials/Editor/" + IconsTypesMaterials[i]); debugIconsSet[i].sorted = true; debugIconsSet[i].temporary = true; debugIconsSet[i].viewMask = 0x80000000; } } void UpdateViewDebugIcons() { if (editorScene is null || timeToNextDebugIconsUpdate > time.systemTime) return; debugIconsNode = editorScene.GetChild("DebugIconsContainer", true); if (debugIconsNode is null) { debugIconsNode = editorScene.CreateChild("DebugIconsContainer", LOCAL); debugIconsNode.temporary = true; } // Checkout if debugIconsNode do not have any BBS component, add all at once BillboardSet@ isBSExist = debugIconsNode.GetComponent("BillboardSet"); if (isBSExist is null) CreateDebugIcons(debugIconsNode); if (debugIconsSet[ICON_POINT_LIGHT] !is null) { for(int i=0; i < ICON_COUNT; i++) debugIconsSet[i].enabled = debugIconsShow; } if (debugIconsShow == false) return; Vector3 camPos = activeViewport.cameraNode.worldPosition; bool isOrthographic = activeViewport.camera.orthographic; debugIconsPlacement.Clear(); for(int iconType=0; iconType time.systemTime) continue; Array nodes = editorScene.GetChildrenWithComponent(ComponentTypes[iconType], true); // Clear old data if (iconType == ICON_SPLINE_PATH) ClearCommit(ICON_SPLINE_PATH, ICON_SPLINE_PATH+1, nodes.length * splinePathResolution); else if (iconType==ICON_POINT_LIGHT || iconType==ICON_SPOT_LIGHT || iconType==ICON_DIRECTIONAL_LIGHT) ClearCommit(ICON_POINT_LIGHT, ICON_DIRECTIONAL_LIGHT+1, nodes.length); else if (iconType==ICON_SOUND_SOURCE || iconType==ICON_SOUND_SOURCE_3D) ClearCommit(ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D+1, nodes.length); else ClearCommit(iconType, iconType+1, nodes.length); if (nodes.length > 0) { // Fill with new data for(int i=0;i(component); if (sp !is null) if (sp.length > 0.01f) { for(int step=0; step < splinePathResolution; step++) { int index = (i * splinePathResolution) + step; Vector3 splinePoint = sp.GetPoint(splineStep * step); Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index]; float stepDistance = (camPos - splinePoint).length; if (isOrthographic) stepDistance = debugIconsOrthoDistance; if (step == 0) // SplinePath start { bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_BEGIN]; bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize)); bb.position = splinePoint; } else if ((step+1) >= (splinePathResolution - splineStep)) // SplinePath end { bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_END]; bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize)); bb.position = splinePoint; } else // SplinePath middle points { bb.color = finalIconColor; bb.size = ClampToIconMaxSize(Max(debugIconsSizeSmall * stepDistance, debugIconsSizeSmall)); bb.position = splinePoint; } bb.enabled = sp.enabled; // Blend Icon relatively by distance to it bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x)); if (bb.color.a < 0.25f) bb.enabled = false; } } } else { bb = debugIconsSet[iconType].billboards[i]; bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize)); if (iconType==ICON_PARTICLE_EMITTER) { bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize)); } else if (iconType==ICON_TRIGGER) { RigidBody@ rigidbody = cast(component); if (rigidbody !is null) { if (rigidbody.trigger == false) continue; } } else if (iconType==ICON_POINT_LIGHT || iconType==ICON_SPOT_LIGHT || iconType==ICON_DIRECTIONAL_LIGHT) { Light@ light = cast(component); if (light !is null) { if (light.lightType == LIGHT_POINT) bb = debugIconsSet[ICON_POINT_LIGHT].billboards[i]; else if (light.lightType == LIGHT_DIRECTIONAL) bb = debugIconsSet[ICON_DIRECTIONAL_LIGHT].billboards[i]; else if (light.lightType == LIGHT_SPOT) bb = debugIconsSet[ICON_SPOT_LIGHT].billboards[i]; bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize)); finalIconColor = light.effectiveColor; } } bb.position = nodes[i].worldPosition; // Blend Icon relatively by distance to it bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x)); bb.enabled = component.enabled; // Discard billboard if it almost transparent if (bb.color.a < 0.25f) bb.enabled = false; IncrementIconPlacement(bb.enabled, nodes[i], 1 ); } } Commit(iconType, iconType+1); // SplinePath update resolution if (iconType == ICON_SPLINE_PATH) timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath; } } } timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate; } void ClearCommit(int begin, int end, int newlength) { for(int i=begin;i