// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "DelayedEventQueue.h" DelayedEventQueue::DelayedEventQueue() { } DelayedEventQueue::~DelayedEventQueue() { } void DelayedEventQueue::sendDelayedEvent(StringHash eventType, const VariantMap& eventData, float delay) { mDelayedEvents.push_back(DelayedEvent(eventType, eventData, delay)); } void DelayedEventQueue::sendDelayedEvent(EventListener* receiver, StringHash eventType, const VariantMap& eventData, float delay) { if (!receiver) return; mDelayedEvents.push_back(DelayedEvent(receiver, eventType, eventData, delay)); } void DelayedEventQueue::processDelayedEvents(float timeStep) { for (std::vector::iterator i = mDelayedEvents.begin(); i != mDelayedEvents.end();) { i->mDelay -= timeStep; if (i->mDelay <= 0.0f) { if (!i->mReceiver) sendEvent(i->mEventType, i->mEventData); else // The event receiver might not exist anymore, so use indirect send sendEvent(i->mReceiver, i->mEventType, i->mEventData, false); i = mDelayedEvents.erase(i); } else ++i; } } void DelayedEventQueue::clearDelayedEvents() { mDelayedEvents.clear(); }