$#include "Variant.h" enum VariantType { VAR_NONE = 0, VAR_INT, VAR_BOOL, VAR_FLOAT, VAR_VECTOR2, VAR_VECTOR3, VAR_VECTOR4, VAR_QUATERNION, VAR_COLOR, VAR_STRING, VAR_BUFFER, VAR_PTR, VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_VARIANTMAP, VAR_INTRECT, VAR_INTVECTOR2, MAX_VAR_TYPES }; struct ResourceRef { ResourceRef(); ResourceRef(ShortStringHash type); ResourceRef(ShortStringHash type, StringHash id); ResourceRef(const ResourceRef& rhs); ShortStringHash type_ @ type; StringHash id_ @ id; bool operator == (const ResourceRef& rhs) const; }; struct ResourceRefList { ResourceRefList(); ResourceRefList(ShortStringHash type); ShortStringHash type_ @ type; bool operator == (const ResourceRefList& rhs) const; }; class Variant { Variant(); Variant(int value); Variant(unsigned value); Variant(const StringHash& value); Variant(const ShortStringHash& value); Variant(bool value); Variant(float value); Variant(const Vector2& value); Variant(const Vector3& value); Variant(const Vector4& value); Variant(const Quaternion& value); Variant(const Color& value); Variant(const String value); Variant(const char* value); Variant(const ResourceRef& value); Variant(const ResourceRefList& value); Variant(const IntRect& value); Variant(const IntVector2& value); Variant(const String type, const String value); Variant(VariantType type, const String value); Variant(VariantType type, const char* value); Variant(const Variant& value); ~Variant(); void Clear(); bool operator == (const Variant& rhs) const; bool operator == (int rhs) const; bool operator == (unsigned rhs) const; bool operator == (bool rhs) const; bool operator == (float rhs) const; bool operator == (const Vector2& rhs); bool operator == (const Vector3& rhs) const; bool operator == (const Vector4& rhs) const; bool operator == (const Quaternion& rhs) const; bool operator == (const Color& rhs) const; bool operator == (const String& rhs) const; bool operator == (const ResourceRef& rhs) const; bool operator == (const ResourceRefList& rhs) const; bool operator == (const IntRect& rhs) const; bool operator == (const IntVector2& rhs) const; bool operator == (const StringHash& rhs) const; bool operator == (const ShortStringHash& rhs) const; int GetInt() const; int GetUInt() const; StringHash GetStringHash(); ShortStringHash GetShortStringHash(); bool GetBool() const; float GetFloat() const; const Vector2& GetVector2() const; const Vector3& GetVector3() const; const Vector4& GetVector4() const; const Quaternion& GetQuaternion() const; const Color& GetColor() const; const String& GetString() const; const ResourceRef& GetResourceRef() const; const ResourceRefList& GetResourceRefList() const; const IntRect& GetIntRect() const; const IntVector2& GetIntVector2() const; VariantType GetType() const; String GetTypeName() const; String ToString() const; bool IsZero() const; bool IsEmpty() const; tolua_readonly tolua_property__get_set VariantType type; tolua_readonly tolua_property__get_set String typeName; tolua_readonly tolua_property__is_set bool zero; tolua_readonly tolua_property__is_set bool empty; }; class VariantMap { VariantMap(); ~VariantMap(); tolua_outside void VariantMapSetInt @ SetInt(const String key, int value); tolua_outside void VariantMapSetBool @ SetBool(const String key, bool value); tolua_outside void VariantMapSetFloat @ SetFloat(const String key, float value); tolua_outside void VariantMapSetVector2 @ SetVector2(const String key, const Vector2 value); tolua_outside void VariantMapSetVector3 @ SetVector3(const String key, const Vector3 value); tolua_outside void VariantMapSetVector4 @ SetVector4(const String key, const Vector4 value); tolua_outside void VariantMapSetQuaternion @ SetQuaternion(const String key, const Quaternion value); tolua_outside void VariantMapSetColor @ SetColor(const String key, const Color value); tolua_outside void VariantMapSetString @ SetString(const String key, const String value); tolua_outside void VariantMapSetPtr @ SetPtr(const String key, void* value); tolua_outside void VariantMapSetResourceRef @ SetResourceRef(const String key, const ResourceRef value); tolua_outside void VariantMapSetResourceRefList @ SetResourceRefList(const String key, const ResourceRefList value); tolua_outside void VariantMapSetIntRect @ SetIntRect(const String key, const IntRect value); tolua_outside void VariantMapSetIntVector2 @ SetIntVector2(const String key, const IntVector2 value); tolua_outside int VariantMapGetInt @ GetInt(const String key); tolua_outside bool VariantMapGetBool @ GetBool(const String key); tolua_outside float VariantMapGetFloat @ GetFloat(const String key); tolua_outside const Vector2& VariantMapGetVector2 @ GetVector2(const String key); tolua_outside const Vector3& VariantMapGetVector3 @ GetVector3(const String key); tolua_outside const Vector4& VariantMapGetVector4 @ GetVector4(const String key); tolua_outside const Quaternion& VariantMapGetQuaternion @ GetQuaternion(const String key); tolua_outside const Color& VariantMapGetColor @ GetColor(const String key); tolua_outside const String& VariantMapGetString @ GetString(const String key); tolua_outside const ResourceRef& VariantMapGetResourceRef @ GetResourceRef(const String key); tolua_outside const ResourceRefList& VariantMapGetResourceRefList @ GetResourceRefList(const String key); tolua_outside const IntRect& VariantMapGetIntRect @ GetIntRect(const String key); tolua_outside const IntVector2& VariantMapGetIntVector2 @ GetIntVector2(const String key); tolua_outside const void* VariantMapGetPtr @ GetPtr(const String type, const String key); }; ${ void VariantMapSetInt(VariantMap* vmap, const String& key, int value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetBool(VariantMap* vmap, const String& key, bool value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetFloat(VariantMap* vmap, const String& key, float value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector2(VariantMap* vmap, const String& key, const Vector2& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector3(VariantMap* vmap, const String& key, const Vector3& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector4(VariantMap* vmap, const String& key, const Vector4& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetQuaternion(VariantMap* vmap, const String& key, const Quaternion& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetColor(VariantMap* vmap, const String& key, const Color& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetString(VariantMap* vmap, const String& key, const String& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetPtr(VariantMap* vmap, const String& key, void* value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetResourceRef(VariantMap* vmap, const String& key, const ResourceRef& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetResourceRefList(VariantMap* vmap, const String& key, const ResourceRefList& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetIntRect(VariantMap* vmap, const String& key, const IntRect& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetIntVector2(VariantMap* vmap, const String& key, const IntVector2& value) { (*vmap)[ShortStringHash(key)] = value; } const Variant& FindVariant(const VariantMap* vmap, const String& key) { VariantMap::ConstIterator i = vmap->Find(ShortStringHash(key)); return i != vmap->End() ? i->second_ : Variant::EMPTY; } int VariantMapGetInt(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetInt(); } bool VariantMapGetBool(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetBool(); } float VariantMapGetFloat(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetFloat(); } const Vector2& VariantMapGetVector2(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector2(); } const Vector3& VariantMapGetVector3(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector3(); } const Vector4& VariantMapGetVector4(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector4(); } const Quaternion& VariantMapGetQuaternion(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetQuaternion(); } const Color& VariantMapGetColor(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetColor(); } const String& VariantMapGetString(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetString(); } const ResourceRef& VariantMapGetResourceRef(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetResourceRef(); } const ResourceRefList& VariantMapGetResourceRefList(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetResourceRefList(); } const IntRect& VariantMapGetIntRect(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetIntRect(); } const IntVector2& VariantMapGetIntVector2(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetIntVector2(); } #define TOLUA_DISABLE_tolua_CoreLuaAPI_VariantMap_SetPtr00 static int tolua_CoreLuaAPI_VariantMap_SetPtr00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"VariantMap",0,&tolua_err) || !tolua_isurho3dstring(tolua_S,2,0,&tolua_err) || !tolua_isuserdata(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { VariantMap* self = (VariantMap*) tolua_tousertype(tolua_S,1,0); const String key = ((const String) tolua_tourho3dstring(tolua_S,2,0)); void* value = ((void*) tolua_tousertype(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'VariantMapSetPtr'", NULL); #endif { VariantMapSetPtr(self,key,value); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'SetPtr'.",&tolua_err); return 0; #endif } #define TOLUA_DISABLE_tolua_CoreLuaAPI_VariantMap_GetPtr00 static int tolua_CoreLuaAPI_VariantMap_GetPtr00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isusertype(tolua_S,1,"VariantMap",0,&tolua_err) || !tolua_isurho3dstring(tolua_S,2,0,&tolua_err) || !tolua_isurho3dstring(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err)) goto tolua_lerror; else #endif { VariantMap* self = (VariantMap*) tolua_tousertype(tolua_S,1,0); const String type = ((const String) tolua_tourho3dstring(tolua_S,2,0)); const String key = ((const String) tolua_tourho3dstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'VariantMapGetPtr'", NULL); #endif { void* tolua_ret = (void*)FindVariant(self, key).GetPtr(); tolua_pushusertype(tolua_S,tolua_ret, type.CString()); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'GetPtr'.",&tolua_err); return 0; #endif } $}