// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include using namespace std; //#define DEVELOP // Path to Urho3D's root folder (CMAKE_SOURCE_DIR). There must be no slash at the end string _sourceDir; namespace SourceData { void LoadAllXmls(const string& dir); } namespace ASBindingGenerator { void ProcessAllEnums(); void ProcessAllClasses(); void ProcessAllClassesNew(); void ProcessAllGlobalVariables(); void ProcessAllGlobalFunctions(); void SaveResult(); void GenerateTemplates(); void GenerateBindings() { ProcessAllEnums(); ProcessAllClasses(); ProcessAllClassesNew(); ProcessAllGlobalVariables(); ProcessAllGlobalFunctions(); SaveResult(); GenerateTemplates(); } } namespace LuaBindingGenerator { void GenerateBindings() { } } namespace JSBindingGenerator { void GenerateBindings() { } } namespace CSBindingGenerator { void GenerateBindings() { } } int main(int argc, char* argv[]) { #ifdef DEVELOP string inputDir = R"(G:/MyGames/Urho3DFork/Build/Source/Tools/BindingGenerator/generated/xml)"; _sourceDir = R"(G:/MyGames/Urho3DFork/Urho3D)"; #else if (argc != 3) return -1; string inputDir = argv[1]; _sourceDir = argv[2]; #endif auto start = chrono::high_resolution_clock::now(); SourceData::LoadAllXmls(inputDir); auto end = chrono::high_resolution_clock::now(); cout << "Loaded in " << chrono::duration_cast(end - start).count() << " ms\n"; start = chrono::high_resolution_clock::now(); ASBindingGenerator::GenerateBindings(); end = chrono::high_resolution_clock::now(); cout << "Generated in " << chrono::duration_cast(end - start).count() << " ms\n"; LuaBindingGenerator::GenerateBindings(); JSBindingGenerator::GenerateBindings(); CSBindingGenerator::GenerateBindings(); return 0; }