// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Manual_Scene.h" #ifdef URHO3D_PHYSICS #include "../Physics/PhysicsWorld.h" #endif #ifdef URHO3D_URHO2D #include "../Urho2D/PhysicsWorld2D.h" #endif namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_Scene(asIScriptEngine* engine) { } // ======================================================================================== #ifdef URHO3D_PHYSICS // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h static PhysicsWorld* SceneGetPhysicsWorld(Scene* ptr) { return ptr->GetComponent(); } #endif #ifdef URHO3D_URHO2D // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr) { return ptr->GetComponent(); } #endif // This function is called after ASRegisterGenerated() void ASRegisterManualLast_Scene(asIScriptEngine* engine) { #ifdef URHO3D_PHYSICS // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h engine->RegisterObjectMethod("Scene", "PhysicsWorld@+ get_physicsWorld() const", AS_FUNCTION_OBJLAST(SceneGetPhysicsWorld), AS_CALL_CDECL_OBJLAST); #endif #ifdef URHO3D_URHO2D // template T * Node::GetComponent(bool recursive=false) const | File: ../Scene/Node.h engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", AS_FUNCTION_OBJLAST(SceneGetPhysicsWorld2D), AS_CALL_CDECL_OBJLAST); #endif } }