// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Button.h" #include "InputEvents.h" #include "UIEvents.h" #include "DebugNew.h" Button::Button(const std::string& name) : BorderImage(name), mPressedOffset(IntVector2::sZero), mLabelOffset(IntVector2::sZero), mRepeatDelay(1.0f), mRepeatRate(0.0f), mRepeatTimer(0.0f), mPressed(false) { mEnabled = true; } Button::~Button() { } void Button::setStyle(const XMLElement& element, ResourceCache* cache) { BorderImage::setStyle(element, cache); if (element.hasChildElement("pressedoffset")) setPressedOffset(element.getChildElement("pressedoffset").getIntVector2("value")); if (element.hasChildElement("labeloffset")) setLabelOffset(element.getChildElement("labeloffset").getIntVector2("value")); if (element.hasChildElement("repeat")) { XMLElement repeatElem = element.getChildElement("repeat"); setRepeat(repeatElem.getFloat("delay"), repeatElem.getFloat("rate")); } } void Button::update(float timeStep) { if ((!mHovering) && (mPressed == true)) setPressed(false); // Send repeat events if pressed if ((mPressed) && (mRepeatRate > 0.0f)) { mRepeatTimer -= timeStep; if (mRepeatTimer <= 0.0f) { mRepeatTimer += 1.0f / mRepeatRate; using namespace Pressed; VariantMap eventData; eventData[P_ELEMENT] = (void*)this; sendEvent(EVENT_PRESSED, eventData); } } } void Button::getBatches(std::vector& batches, std::vector& quads, const IntRect& currentScissor) { IntVector2 offset(IntVector2::sZero); if (mHovering) offset += mHoverOffset; if ((mPressed) || (mSelected)) offset += mPressedOffset; BorderImage::getBatches(batches, quads, currentScissor, offset); } void Button::onHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor) { bool oldPressed = mPressed; setPressed((buttons & MOUSEB_LEFT) != 0); mHovering = true; if ((oldPressed) && (!mPressed)) { using namespace Released; VariantMap eventData; eventData[P_ELEMENT] = (void*)this; sendEvent(EVENT_RELEASED, eventData); } } void Button::onClick(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor) { if (buttons & MOUSEB_LEFT) { setPressed(true); mRepeatTimer = mRepeatDelay; mHovering = true; using namespace Pressed; VariantMap eventData; eventData[P_ELEMENT] = (void*)this; sendEvent(EVENT_PRESSED, eventData); } } void Button::setPressedOffset(const IntVector2& offset) { mPressedOffset = offset; } void Button::setPressedOffset(int x, int y) { mPressedOffset = IntVector2(x, y); } void Button::setLabelOffset(const IntVector2& offset) { mLabelOffset = offset; } void Button::setLabelOffset(int x, int y) { mLabelOffset = IntVector2(x, y); } void Button::setRepeat(float delay, float rate) { mRepeatDelay = max(delay, 0.0f); mRepeatRate = max(rate, 0.0f); } void Button::setPressed(bool enable) { mPressed = enable; setChildOffset(mPressed ? mLabelOffset : IntVector2::sZero); }