// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Frustum.h" inline Vector3 clipEdgeZ(const Vector3& v0, const Vector3& v1, float clipZ) { return Vector3( v1.mX + (v0.mX - v1.mX) * ((clipZ - v1.mZ) / (v0.mZ - v1.mZ)), v1.mY + (v0.mY - v1.mY) * ((clipZ - v1.mZ) / (v0.mZ - v1.mZ)), clipZ ); } void projectAndMergeEdge(Vector3 v0, Vector3 v1, Rect& rect, const Matrix4& projection) { // Check if both vertices behind near plane if ((v0.mZ < M_MIN_NEARCLIP) && (v1.mZ < M_MIN_NEARCLIP)) return; // Check if need to clip one of the vertices if (v1.mZ < M_MIN_NEARCLIP) v1 = clipEdgeZ(v1, v0, M_MIN_NEARCLIP); else if (v0.mZ < M_MIN_NEARCLIP) v0 = clipEdgeZ(v0, v1, M_MIN_NEARCLIP); // Project, perspective divide and merge Vector3 tV0(projection * v0); Vector3 tV1(projection * v1); rect.merge(Vector2(tV0.mX, tV0.mY)); rect.merge(Vector2(tV1.mX, tV1.mY)); } Frustum::Frustum() : mDefined(false) { } Frustum::Frustum(const Frustum& frustum) { *this = frustum; } Frustum& Frustum::operator = (const Frustum& rhs) { for (unsigned i = 0; i < NUM_FRUSTUM_PLANES; ++i) mPlanes[i] = rhs.mPlanes[i]; for (unsigned i = 0; i < NUM_FRUSTUM_VERTICES; ++i) mVertices[i] = rhs.mVertices[i]; mDefined = rhs.mDefined; return *this; } void Frustum::define(float fov, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix4x3& transform) { float halfViewSize = tanf(fov * M_DEGTORAD * 0.5f) / zoom; Vector3 near; Vector3 far; nearZ = max(nearZ, 0.0f); farZ = max(farZ, nearZ); near.mZ = nearZ; near.mY = near.mZ * halfViewSize; near.mX = near.mY * aspectRatio; far.mZ = farZ; far.mY = far.mZ * halfViewSize; far.mX = far.mY * aspectRatio; define(near, far, transform); } void Frustum::define(const Vector3& near, const Vector3& far, const Matrix4x3& transform) { mVertices[0] = transform * near; mVertices[1] = transform * Vector3(near.mX, -near.mY, near.mZ); mVertices[2] = transform * Vector3(-near.mX, -near.mY, near.mZ); mVertices[3] = transform * Vector3(-near.mX, near.mY, near.mZ); mVertices[4] = transform * far; mVertices[5] = transform * Vector3(far.mX, -far.mY, far.mZ); mVertices[6] = transform * Vector3(-far.mX, -far.mY, far.mZ); mVertices[7] = transform * Vector3(-far.mX, far.mY, far.mZ); updatePlanes(); } void Frustum::defineOrtho(float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix4x3& transform) { float halfViewSize = orthoSize * 0.5f / zoom; Vector3 near; Vector3 far; nearZ = max(nearZ, 0.0f); farZ = max(farZ, nearZ); near.mZ = nearZ; far.mZ = farZ; far.mY = near.mY = halfViewSize; far.mX = near.mX = near.mY * aspectRatio; define(near, far, transform); } void Frustum::transform(const Matrix3& transform) { for (unsigned i = 0; i < NUM_FRUSTUM_VERTICES; ++i) mVertices[i] = transform * mVertices[i]; updatePlanes(); } void Frustum::transform(const Matrix4x3& transform) { for (unsigned i = 0; i < NUM_FRUSTUM_VERTICES; ++i) mVertices[i] = transform * mVertices[i]; updatePlanes(); } void Frustum::updatePlanes() { mPlanes[PLANE_NEAR].define(mVertices[2], mVertices[1], mVertices[0]); mPlanes[PLANE_LEFT].define(mVertices[3], mVertices[7], mVertices[6]); mPlanes[PLANE_RIGHT].define(mVertices[1], mVertices[5], mVertices[4]); mPlanes[PLANE_UP].define(mVertices[0], mVertices[4], mVertices[7]); mPlanes[PLANE_DOWN].define(mVertices[6], mVertices[5], mVertices[1]); mPlanes[PLANE_FAR].define(mVertices[5], mVertices[6], mVertices[7]); mDefined = true; } Frustum Frustum::getTransformed(const Matrix3& transform) const { Frustum transformed; for (unsigned i = 0; i < NUM_FRUSTUM_VERTICES; ++i) transformed.mVertices[i] = transform * mVertices[i]; transformed.updatePlanes(); return transformed; } Frustum Frustum::getTransformed(const Matrix4x3& transform) const { Frustum transformed; for (unsigned i = 0; i < NUM_FRUSTUM_VERTICES; ++i) transformed.mVertices[i] = transform * mVertices[i]; transformed.updatePlanes(); return transformed; } Rect Frustum::getProjected(const Matrix4& projection) const { Rect rect; projectAndMergeEdge(mVertices[0], mVertices[4], rect, projection); projectAndMergeEdge(mVertices[1], mVertices[5], rect, projection); projectAndMergeEdge(mVertices[2], mVertices[6], rect, projection); projectAndMergeEdge(mVertices[3], mVertices[7], rect, projection); projectAndMergeEdge(mVertices[4], mVertices[5], rect, projection); projectAndMergeEdge(mVertices[5], mVertices[6], rect, projection); projectAndMergeEdge(mVertices[6], mVertices[7], rect, projection); projectAndMergeEdge(mVertices[7], mVertices[4], rect, projection); return rect; }