// Copyright (c) 2008-2022 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/ScriptAPI.h" #include "../AngelScript/ScriptFile.h" #include "../Resource/ResourceCache.h" //#include "../AngelScript/Generated_Templates.h" #include "../AngelScript/Generated_Members.h" namespace Urho3D { static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr) { VariantVector destParams(srcParams ? srcParams->GetSize() : 0); if (srcParams) { unsigned numParams = srcParams->GetSize(); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); } return ptr->Execute(declaration, destParams); } static void ScriptFileDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptFile* ptr) { VariantVector destParams(srcParams ? srcParams->GetSize() : 0); if (srcParams) { unsigned numParams = srcParams->GetSize(); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); } ptr->DelayedExecute(delay, repeat, declaration, destParams); } static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, CreateMode mode, Node* ptr) { if (!file) return nullptr; // Try first to reuse an existing, empty ScriptInstance const Vector>& components = ptr->GetComponents(); for (Vector>::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { auto* instance = static_cast(i->Get()); asIScriptObject* object = instance->GetScriptObject(); if (!object) { instance->CreateObject(file, className); return instance->GetScriptObject(); } } } // Then create a new component if not found auto* instance = ptr->CreateComponent(mode); instance->CreateObject(file, className); return instance->GetScriptObject(); } static ScriptFile* ScriptFile_ScriptFile_Context() { Context* context = GetScriptContext(); return new ScriptFile(context); } static void RegisterScriptFile(asIScriptEngine* engine) { /* RegisterResource(engine, "ScriptFile"); engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileDelayedExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptFile", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptFile, ClearDelayedExecute), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", AS_METHOD(ScriptFile, IsCompiled), AS_CALL_THISCALL); engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", AS_FUNCTION(GetScriptContextFile), AS_CALL_CDECL); */ engine->RegisterObjectType("ScriptFile", 0, asOBJ_REF); RegisterMembers_Resource(engine, "ScriptFile"); engine->RegisterObjectBehaviour("ScriptFile", asBEHAVE_FACTORY, "ScriptFile@+ f()", AS_FUNCTION(ScriptFile_ScriptFile_Context), AS_CALL_CDECL); engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptFileDelayedExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptFile", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptFile, ClearDelayedExecute), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", AS_METHOD(ScriptFile, IsCompiled), AS_CALL_THISCALL); engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", AS_FUNCTION(GetScriptContextFile), AS_CALL_CDECL); // TODO: named constructor, base classes? } static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, CreateMode mode, Node* ptr) { auto* cache = GetScriptContext()->GetSubsystem(); return NodeCreateScriptObjectWithFile(cache->GetResource(scriptFileName), className, mode, ptr); } asIScriptObject* NodeGetScriptObject(Node* ptr) { // Get the first available ScriptInstance with an object const Vector>& components = ptr->GetComponents(); for (Vector>::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { auto* instance = static_cast(i->Get()); asIScriptObject* object = instance->GetScriptObject(); if (object) return object; } } return nullptr; } asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr) { const Vector>& components = ptr->GetComponents(); for (Vector>::ConstIterator i = components.Begin(); i != components.End(); ++i) { if ((*i)->GetType() == ScriptInstance::GetTypeStatic()) { auto* instance = static_cast(i->Get()); if (instance->IsA(className)) { asIScriptObject* object = instance->GetScriptObject(); if (object) return object; } } } return nullptr; } static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr) { VariantVector destParams(srcParams ? srcParams->GetSize() : 0); if (srcParams) { unsigned numParams = srcParams->GetSize(); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); } return ptr->Execute(declaration, destParams); } static void ScriptInstanceDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr) { VariantVector destParams(srcParams ? srcParams->GetSize() : 0); if (srcParams) { unsigned numParams = srcParams->GetSize(); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); } ptr->DelayedExecute(delay, repeat, declaration, destParams); } static ScriptInstance* GetSelf() { return GetScriptContextInstance(); } static void SelfDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams) { VariantVector destParams(srcParams ? srcParams->GetSize() : 0); if (srcParams) { unsigned numParams = srcParams->GetSize(); for (unsigned i = 0; i < numParams; ++i) destParams[i] = *(static_cast(srcParams->At(i))); } ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->DelayedExecute(delay, repeat, declaration, destParams); else { ScriptFile* file = GetScriptContextFile(); if (file) file->DelayedExecute(delay, repeat, declaration, destParams); } } static void SelfClearDelayedExecute(const String& declaration) { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->ClearDelayedExecute(declaration); else { ScriptFile* file = GetScriptContextFile(); if (file) file->ClearDelayedExecute(declaration); } } static void SelfMarkNetworkUpdate() { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->MarkNetworkUpdate(); } static void SelfRemove() { ScriptInstance* ptr = GetScriptContextInstance(); if (ptr) ptr->Remove(); } static ScriptInstance* ScriptInstance_ScriptInstance_Context() { Context* context = GetScriptContext(); return new ScriptInstance(context); } static void RegisterScriptInstance(asIScriptEngine* engine) { engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObjectWithFile), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", AS_FUNCTION_OBJLAST(NodeGetNamedScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObjectWithFile), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", AS_FUNCTION_OBJLAST(NodeCreateScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject(const String&in) const", AS_FUNCTION_OBJLAST(NodeGetNamedScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Scene", "ScriptObject@+ get_scriptObject() const", AS_FUNCTION_OBJLAST(NodeGetScriptObject), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectType("ScriptInstance", 0, asOBJ_REF); engine->RegisterObjectBehaviour("ScriptInstance", asBEHAVE_FACTORY, "ScriptInstance@+ f()", AS_FUNCTION(ScriptInstance_ScriptInstance_Context), AS_CALL_CDECL); RegisterMembers_Component(engine, "ScriptInstance"); RegisterSubclass(engine, "Component", "ScriptInstance"); RegisterSubclass(engine, "Animatable", "ScriptInstance"); RegisterSubclass(engine, "Serializable", "ScriptInstance"); RegisterSubclass(engine, "Object", "ScriptInstance"); RegisterSubclass(engine, "RefCounted", "ScriptInstance"); engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", AS_METHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptInstanceExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array@+ params = null)", AS_FUNCTION(ScriptInstanceDelayedExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptInstance, ClearDelayedExecute), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool IsA(const String&in declaration) const", AS_METHOD(ScriptInstance, IsA), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool HasMethod(const String&in declaration) const", AS_METHOD(ScriptInstance, HasMethod), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", AS_METHOD(ScriptInstance, SetScriptFile), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", AS_METHOD(ScriptInstance, GetScriptFile), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_scriptObject() const", AS_METHOD(ScriptInstance, GetScriptObject), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", AS_METHOD(ScriptInstance, SetClassName), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", AS_METHOD(ScriptInstance, GetClassName), AS_CALL_THISCALL); engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", AS_FUNCTION(GetSelf), AS_CALL_CDECL); /* RegisterComponent(engine, "ScriptInstance"); engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", AS_METHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array@+ params = null)", AS_FUNCTION_OBJLAST(ScriptInstanceExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array@+ params = null)", AS_FUNCTION(ScriptInstanceDelayedExecute), AS_CALL_CDECL_OBJLAST); engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", AS_METHOD(ScriptInstance, ClearDelayedExecute), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool IsA(const String&in declaration) const", AS_METHOD(ScriptInstance, IsA), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "bool HasMethod(const String&in declaration) const", AS_METHOD(ScriptInstance, HasMethod), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", AS_METHOD(ScriptInstance, SetScriptFile), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", AS_METHOD(ScriptInstance, GetScriptFile), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_scriptObject() const", AS_METHOD(ScriptInstance, GetScriptObject), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", AS_METHOD(ScriptInstance, SetClassName), AS_CALL_THISCALL); engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", AS_METHOD(ScriptInstance, GetClassName), AS_CALL_THISCALL); engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", AS_FUNCTION(GetSelf), AS_CALL_CDECL); */ // Register convenience functions for controlling self, similar to event sending engine->RegisterGlobalFunction("void MarkNetworkUpdate()", AS_FUNCTION(SelfMarkNetworkUpdate), AS_CALL_CDECL); engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in, const Array@+ params = null)", AS_FUNCTION(SelfDelayedExecute), AS_CALL_CDECL); engine->RegisterGlobalFunction("void ClearDelayedExecute(const String&in declaration = String())", AS_FUNCTION(SelfClearDelayedExecute), AS_CALL_CDECL); engine->RegisterGlobalFunction("void Remove()", AS_FUNCTION(SelfRemove), AS_CALL_CDECL); } static Script* GetScript() { return GetScriptContext()->GetSubsystem