// Copyright (c) 2008-2022 the Urho3D project // License: MIT #include "../Precompiled.h" #include "GraphicsDefs.h" #include "../DebugNew.h" namespace Urho3D { const VertexElement LEGACY_VERTEXELEMENTS[] = { VertexElement(TYPE_VECTOR3, SEM_POSITION, 0, false), // Position VertexElement(TYPE_VECTOR3, SEM_NORMAL, 0, false), // Normal VertexElement(TYPE_UBYTE4_NORM, SEM_COLOR, 0, false), // Color VertexElement(TYPE_VECTOR2, SEM_TEXCOORD, 0, false), // Texcoord1 VertexElement(TYPE_VECTOR2, SEM_TEXCOORD, 1, false), // Texcoord2 VertexElement(TYPE_VECTOR3, SEM_TEXCOORD, 0, false), // Cubetexcoord1 VertexElement(TYPE_VECTOR3, SEM_TEXCOORD, 1, false), // Cubetexcoord2 VertexElement(TYPE_VECTOR4, SEM_TANGENT, 0, false), // Tangent VertexElement(TYPE_VECTOR4, SEM_BLENDWEIGHTS, 0, false), // Blendweights VertexElement(TYPE_UBYTE4, SEM_BLENDINDICES, 0, false), // Blendindices VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 4, true), // Instancematrix1 VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 5, true), // Instancematrix2 VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 6, true), // Instancematrix3 VertexElement(TYPE_INT, SEM_OBJECTINDEX, 0, false) // Objectindex }; const u32 ELEMENT_TYPESIZES[] = { sizeof(int), sizeof(float), 2 * sizeof(float), 3 * sizeof(float), 4 * sizeof(float), sizeof(unsigned), sizeof(unsigned) }; } // namespace Urho3D