// Copyright (c) 2008-2022 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../Core/Context.h" #include "../Core/Profiler.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsEvents.h" #include "../Graphics/Renderer.h" #include "../GraphicsAPI/GraphicsImpl.h" #include "../GraphicsAPI/Texture2DArray.h" #include "../IO/FileSystem.h" #include "../IO/Log.h" #include "../Resource/ResourceCache.h" #include "../Resource/XMLFile.h" #include "../DebugNew.h" #ifdef _MSC_VER #pragma warning(disable:4355) #endif namespace Urho3D { Texture2DArray::Texture2DArray(Context* context) : Texture(context) { #ifdef URHO3D_OPENGL #ifndef GL_ES_VERSION_2_0 if (Graphics::GetGAPI() == GAPI_OPENGL) target_ = GL_TEXTURE_2D_ARRAY; #endif #endif } Texture2DArray::~Texture2DArray() { Release(); } void Texture2DArray::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture2DArray::BeginLoad(Deserializer& source) { auto* cache = GetSubsystem(); // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If device is lost, retry later if (graphics_->IsDeviceLost()) { URHO3D_LOGWARNING("Texture load while device is lost"); dataPending_ = true; return true; } cache->ResetDependencies(this); String texPath, texName, texExt; SplitPath(GetName(), texPath, texName, texExt); loadParameters_ = (new XMLFile(context_)); if (!loadParameters_->Load(source)) { loadParameters_.Reset(); return false; } loadImages_.Clear(); XMLElement textureElem = loadParameters_->GetRoot(); XMLElement layerElem = textureElem.GetChild("layer"); while (layerElem) { String name = layerElem.GetAttribute("name"); // If path is empty, add the XML file path if (GetPath(name).Empty()) name = texPath + name; loadImages_.Push(cache->GetTempResource(name)); cache->StoreResourceDependency(this, name); layerElem = layerElem.GetNext("layer"); } // Precalculate mip levels if async loading if (GetAsyncLoadState() == ASYNC_LOADING) { for (unsigned i = 0; i < loadImages_.Size(); ++i) { if (loadImages_[i]) loadImages_[i]->PrecalculateLevels(); } } return true; } bool Texture2DArray::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_ || graphics_->IsDeviceLost()) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); SetLayers(loadImages_.Size()); for (unsigned i = 0; i < loadImages_.Size(); ++i) SetData(i, loadImages_[i]); loadImages_.Clear(); loadParameters_.Reset(); return true; } void Texture2DArray::SetLayers(unsigned layers) { Release(); layers_ = layers; } bool Texture2DArray::SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage) { if (width <= 0 || height <= 0) { URHO3D_LOGERROR("Zero or negative texture array size"); return false; } if (usage == TEXTURE_DEPTHSTENCIL) { URHO3D_LOGERROR("Depth-stencil usage not supported for texture arrays"); return false; } // Delete the old rendersurface if any renderSurface_.Reset(); usage_ = usage; if (usage == TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); // Nearest filtering by default filterMode_ = FILTER_NEAREST; } if (usage == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2DArray, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; format_ = format; depth_ = 1; if (layers) layers_ = layers; layerMemoryUse_.Resize(layers_); for (unsigned i = 0; i < layers_; ++i) layerMemoryUse_[i] = 0; return Create(); } void Texture2DArray::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued())) { auto* renderer = GetSubsystem(); if (renderer) renderer->QueueRenderSurface(renderSurface_); renderSurface_->ResetUpdateQueued(); } } void Texture2DArray::OnDeviceLost() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return OnDeviceLost_OGL(); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return OnDeviceLost_D3D9(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return OnDeviceLost_D3D11(); #endif } void Texture2DArray::OnDeviceReset() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return OnDeviceReset_OGL(); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return OnDeviceReset_D3D9(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return OnDeviceReset_D3D11(); #endif } void Texture2DArray::Release() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return Release_OGL(); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return Release_D3D9(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return Release_D3D11(); #endif } bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data) { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return SetData_OGL(layer, level, x, y, width, height, data); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return SetData_D3D9(layer, level, x, y, width, height, data); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return SetData_D3D11(layer, level, x, y, width, height, data); #endif return {}; // Prevent warning } bool Texture2DArray::SetData(unsigned layer, Deserializer& source) { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return SetData_OGL(layer, source); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return SetData_D3D9(layer, source); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return SetData_D3D11(layer, source); #endif return {}; // Prevent warning } bool Texture2DArray::SetData(unsigned layer, Image* image, bool useAlpha) { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return SetData_OGL(layer, image, useAlpha); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return SetData_D3D9(layer, image, useAlpha); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return SetData_D3D11(layer, image, useAlpha); #endif return {}; // Prevent warning } bool Texture2DArray::GetData(unsigned layer, unsigned level, void* dest) const { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return GetData_OGL(layer, level, dest); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return GetData_D3D9(layer, level, dest); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return GetData_D3D11(layer, level, dest); #endif return {}; // Prevent warning } bool Texture2DArray::Create() { GAPI gapi = Graphics::GetGAPI(); #ifdef URHO3D_OPENGL if (gapi == GAPI_OPENGL) return Create_OGL(); #endif #ifdef URHO3D_D3D9 if (gapi == GAPI_D3D9) return Create_D3D9(); #endif #ifdef URHO3D_D3D11 if (gapi == GAPI_D3D11) return Create_D3D11(); #endif return {}; // Prevent warning } }