// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Connection.h" #include "Log.h" #include "Protocol.h" #include "Scene.h" #include "StringUtils.h" #include #include "DebugNew.h" void RemoteEvent::Write(Serializer& dest) const { dest.WriteUShort(frameNumber_); if (nodeID_) WriteNetID(dest, nodeID_); dest.WriteStringHash(eventType_); dest.WriteVariantMap(eventData_); } void RemoteEvent::Read(Deserializer& source, bool hasEntity) { frameNumber_ = source.ReadUShort(); if (hasEntity) nodeID_ = ReadNetID(source); else nodeID_ = 0; eventType_ = source.ReadStringHash(); eventData_ = source.ReadVariantMap(); } bool RemoteEvent::Dispatch(Connection* sender, Scene* scene) { if ((!sender) || (!scene)) return false; /// \todo Add fixed blacklist check for event type, so that it is not an internal engine event if (!nodeID_) sender->SendEvent(eventType_, eventData_); else { Node* node = scene->GetNodeByID(nodeID_); if (!node) return false; else sender->SendEvent(node, eventType_, eventData_); } return true; }