// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Button.h" #include "InputEvents.h" #include "ResourceCache.h" #include "Texture.h" #include "UIEvents.h" #include "DebugNew.h" Button::Button(const std::string& name) : BorderImage(name), mInactiveRect(0, 0, 0, 0), mHoverRect(0, 0, 0, 0), mPressedRect(0, 0, 0, 0), mLabelOffset(0, 0), mState(BUTTON_INACTIVE), mHoveringThisFrame(false) { mClipChildren = true; mEnabled = true; } Button::~Button() { } XMLElement Button::loadParameters(XMLFile* file, const std::string& elementName, ResourceCache* cache) { XMLElement paramElem = BorderImage::loadParameters(file, elementName, cache); if (paramElem.hasChildElement("inactiverect")) setInactiveRect(paramElem.getChildElement("inactiverect").getIntRect("value")); if (paramElem.hasChildElement("hoverrect")) setHoverRect(paramElem.getChildElement("hoverrect").getIntRect("value")); if (paramElem.hasChildElement("pressedrect")) setPressedRect(paramElem.getChildElement("pressedrect").getIntRect("value")); if (paramElem.hasChildElement("labeloffset")) setLabelOffset(paramElem.getChildElement("labeloffset").getIntVector2("value")); return paramElem; } void Button::update(float timeStep) { if (!mHoveringThisFrame) setState(BUTTON_INACTIVE); mHoveringThisFrame = false; } void Button::getBatches(std::vector& batches, std::vector& quads, const IntRect& currentScissor) { switch (mState) { default: mImageRect = mInactiveRect; break; case BUTTON_HOVER: mImageRect = mHoverRect; break; case BUTTON_PRESSED: mImageRect = mPressedRect; break; } BorderImage::getBatches(batches, quads, currentScissor); } void Button::onHover(const IntVector2& position, const IntVector2& screenPosition, unsigned buttons) { if (buttons & MOUSEB_LEFT) setState(BUTTON_PRESSED); else setState(BUTTON_HOVER); mHoveringThisFrame = true; } void Button::onClick(const IntVector2& position, const IntVector2& screenPosition, unsigned buttons) { if (buttons & MOUSEB_LEFT) { setState(BUTTON_PRESSED); mHoveringThisFrame = true; using namespace Pressed; VariantMap eventData; eventData[P_ELEMENT] = (void*)this; sendEvent(EVENT_PRESSED, eventData); } } void Button::setInactiveRect(const IntRect& rect) { mInactiveRect = rect; } void Button::setInactiveRect(int left, int top, int right, int bottom) { mInactiveRect = IntRect(left, top, right, bottom); } void Button::setHoverRect(const IntRect& rect) { mHoverRect = rect; } void Button::setHoverRect(int left, int top, int right, int bottom) { mHoverRect = IntRect(left, top, right, bottom); } void Button::setPressedRect(const IntRect& rect) { mPressedRect = rect; } void Button::setPressedRect(int left, int top, int right, int bottom) { mPressedRect = IntRect(left, top, right, bottom); } void Button::setLabel(UIElement* label) { removeChild(mLabel); mLabel = label; if (mLabel) { addChild(mLabel); // Center the label element on the button forcibly mLabel->setAlignment(HA_CENTER, VA_CENTER); updateLabelOffset(); } } void Button::setLabelOffset(const IntVector2& offset) { mLabelOffset = offset; } void Button::setLabelOffset(int x, int y) { mLabelOffset = IntVector2(x, y); } void Button::setState(ButtonState state) { if (state != mState) { mState = state; updateLabelOffset(); } } void Button::updateLabelOffset() { if (!mLabel) return; if (mState == BUTTON_PRESSED) mLabel->setPosition(mLabelOffset); else mLabel->setPosition(IntVector2::sZero); }