/* AngelCode Scripting Library Copyright (c) 2003-2011 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_thread.cpp // // Functions for multi threading support // #include "as_config.h" #include "as_thread.h" #include "as_atomic.h" BEGIN_AS_NAMESPACE // Singleton asCThreadManager *threadManager = 0; //====================================================================== extern "C" { AS_API int asThreadCleanup() { // As this function can be called globally, // we can't assume the threadManager exists if( threadManager ) return threadManager->CleanupLocalData(); return 0; } } //====================================================================== asCThreadManager::asCThreadManager() { #ifdef AS_NO_THREADS tld = 0; #endif refCount.set(1); } void asCThreadManager::AddRef() { refCount.atomicInc(); } void asCThreadManager::Release() { if( refCount.atomicDec() == 0 ) { // The last engine has been destroyed, so we // need to delete the thread manager as well asDELETE(this,asCThreadManager); threadManager = 0; } } asCThreadManager::~asCThreadManager() { #ifndef AS_NO_THREADS ENTERCRITICALSECTION(criticalSection); // Delete all thread local datas asSMapNode *cursor = 0; if( tldMap.MoveFirst(&cursor) ) { do { if( tldMap.GetValue(cursor) ) { asDELETE(tldMap.GetValue(cursor),asCThreadLocalData); } } while( tldMap.MoveNext(&cursor, cursor) ); } LEAVECRITICALSECTION(criticalSection); #else if( tld ) { asDELETE(tld,asCThreadLocalData); } tld = 0; #endif } int asCThreadManager::CleanupLocalData() { #ifndef AS_NO_THREADS int r = 0; #if defined AS_POSIX_THREADS asPWORD id = (asPWORD)pthread_self(); #elif defined AS_WINDOWS_THREADS asPWORD id = (asPWORD)GetCurrentThreadId(); #endif ENTERCRITICALSECTION(criticalSection); asSMapNode *cursor = 0; if( tldMap.MoveTo(&cursor, id) ) { asCThreadLocalData *tld = tldMap.GetValue(cursor); // Can we really remove it at this time? if( tld->activeContexts.GetLength() == 0 ) { asDELETE(tld,asCThreadLocalData); tldMap.Erase(cursor); r = 0; } else r = asCONTEXT_ACTIVE; } LEAVECRITICALSECTION(criticalSection); return r; #else if( tld ) { if( tld->activeContexts.GetLength() == 0 ) { asDELETE(tld,asCThreadLocalData); tld = 0; } else return asCONTEXT_ACTIVE; } return 0; #endif } #ifndef AS_NO_THREADS asCThreadLocalData *asCThreadManager::GetLocalData(asPWORD threadId) { asCThreadLocalData *tld = 0; ENTERCRITICALSECTION(criticalSection); asSMapNode *cursor = 0; if( tldMap.MoveTo(&cursor, threadId) ) tld = tldMap.GetValue(cursor); LEAVECRITICALSECTION(criticalSection); return tld; } void asCThreadManager::SetLocalData(asPWORD threadId, asCThreadLocalData *tld) { ENTERCRITICALSECTION(criticalSection); tldMap.Insert(threadId, tld); LEAVECRITICALSECTION(criticalSection); } #endif asCThreadLocalData *asCThreadManager::GetLocalData() { #ifndef AS_NO_THREADS #if defined AS_POSIX_THREADS asPWORD id = (asPWORD)pthread_self(); #elif defined AS_WINDOWS_THREADS asPWORD id = (asPWORD)GetCurrentThreadId(); #endif asCThreadLocalData *tld = GetLocalData(id); if( tld == 0 ) { // Create a new tld tld = asNEW(asCThreadLocalData)(); SetLocalData(id, tld); } return tld; #else if( tld == 0 ) tld = asNEW(asCThreadLocalData)(); return tld; #endif } //========================================================================= asCThreadLocalData::asCThreadLocalData() { } asCThreadLocalData::~asCThreadLocalData() { } //========================================================================= #ifndef AS_NO_THREADS asCThreadCriticalSection::asCThreadCriticalSection() { #if defined AS_POSIX_THREADS pthread_mutex_init(&criticalSection, 0); #elif defined AS_WINDOWS_THREADS InitializeCriticalSection(&criticalSection); #endif } asCThreadCriticalSection::~asCThreadCriticalSection() { #if defined AS_POSIX_THREADS pthread_mutex_destroy(&criticalSection); #elif defined AS_WINDOWS_THREADS DeleteCriticalSection(&criticalSection); #endif } void asCThreadCriticalSection::Enter() { #if defined AS_POSIX_THREADS pthread_mutex_lock(&criticalSection); #elif defined AS_WINDOWS_THREADS EnterCriticalSection(&criticalSection); #endif } void asCThreadCriticalSection::Leave() { #if defined AS_POSIX_THREADS pthread_mutex_unlock(&criticalSection); #elif defined AS_WINDOWS_THREADS LeaveCriticalSection(&criticalSection); #endif } bool asCThreadCriticalSection::TryEnter() { #if defined AS_POSIX_THREADS return !pthread_mutex_trylock(&criticalSection); #elif defined AS_WINDOWS_THREADS return TryEnterCriticalSection(&criticalSection) ? true : false; #else return true; #endif } #endif //======================================================================== END_AS_NAMESPACE