$#include "Sound.h" class Sound : public Resource { float GetLength() const; unsigned GetDataSize() const; unsigned GetSampleSize() const; float GetFrequency(); unsigned GetIntFrequency(); bool IsLooped() const; bool IsSixteenBit() const; bool IsStereo() const; bool IsCompressed() const; tolua_readonly tolua_property__get_set float length; tolua_readonly tolua_property__get_set unsigned dataSize; tolua_readonly tolua_property__get_set unsigned sampleSize; tolua_readonly tolua_property__get_set float frequency; tolua_readonly tolua_property__get_set int intFrequency; tolua_property__is_set bool looped; tolua_readonly tolua_property__is_set bool sixteenBit; tolua_readonly tolua_property__is_set bool stereo; tolua_readonly tolua_property__is_set bool compressed; };