$#include "Variant.h" enum VariantType { VAR_NONE = 0, VAR_INT, VAR_BOOL, VAR_FLOAT, VAR_VECTOR2, VAR_VECTOR3, VAR_VECTOR4, VAR_QUATERNION, VAR_COLOR, VAR_STRING, VAR_BUFFER, VAR_PTR, VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_VARIANTMAP, VAR_INTRECT, VAR_INTVECTOR2, MAX_VAR_TYPES }; struct ResourceRef { ResourceRef(); ResourceRef(ShortStringHash type); ResourceRef(ShortStringHash type, StringHash id); ResourceRef(const ResourceRef& rhs); ShortStringHash type_ @ type; StringHash id_ @ id; bool operator == (const ResourceRef& rhs) const; }; struct ResourceRefList { ResourceRefList(); ResourceRefList(ShortStringHash type); ShortStringHash type_ @ type; bool operator == (const ResourceRefList& rhs) const; }; class Variant { Variant(); Variant(int value); Variant(unsigned value); Variant(const StringHash& value); Variant(const ShortStringHash& value); Variant(bool value); Variant(float value); Variant(const Vector2& value); Variant(const Vector3& value); Variant(const Vector4& value); Variant(const Quaternion& value); Variant(const Color& value); Variant(const String& value); Variant(const char* value); Variant(void* value); Variant(const ResourceRef& value); Variant(const ResourceRefList& value); Variant(const IntRect& value); Variant(const IntVector2& value); Variant(const String& type, const String& value); Variant(VariantType type, const String& value) ; Variant(VariantType type, const char* value); Variant(const Variant& value); ~Variant(); void Clear(); bool operator == (const Variant& rhs) const; bool operator == (int rhs) const; bool operator == (unsigned rhs) const; bool operator == (bool rhs) const; bool operator == (float rhs) const; bool operator == (const Vector2& rhs); bool operator == (const Vector3& rhs) const; bool operator == (const Vector4& rhs) const; bool operator == (const Quaternion& rhs) const; bool operator == (const Color& rhs) const; bool operator == (const String& rhs) const; bool operator == (void* rhs) const; bool operator == (const ResourceRef& rhs) const; bool operator == (const ResourceRefList& rhs) const; bool operator == (const IntRect& rhs) const; bool operator == (const IntVector2& rhs) const; bool operator == (const StringHash& rhs) const; bool operator == (const ShortStringHash& rhs) const; int GetInt() const; int GetUInt() const; StringHash GetStringHash(); ShortStringHash GetShortStringHash(); bool GetBool() const; float GetFloat() const; const Vector2& GetVector2() const; const Vector3& GetVector3() const; const Vector4& GetVector4() const; const Quaternion& GetQuaternion() const; const Color& GetColor() const; const String& GetString() const; void* GetPtr() const; const ResourceRef& GetResourceRef() const; const ResourceRefList& GetResourceRefList() const; const IntRect& GetIntRect() const; const IntVector2& GetIntVector2() const; VariantType GetType() const; String GetTypeName() const; String ToString() const; bool IsZero() const; bool IsEmpty() const; tolua_readonly tolua_property__get_set VariantType type; tolua_readonly tolua_property__get_set String typeName; tolua_readonly tolua_property__is_set bool zero; tolua_readonly tolua_property__is_set bool empty; }; class VariantMap { VariantMap(); ~VariantMap(); tolua_outside void VariantMapSetInt @ SetInt(const char* key, int value); tolua_outside void VariantMapSetBool @ SetBool(const char* key, bool value); tolua_outside void VariantMapSetFloat @ SetFloat(const char* key, float value); tolua_outside void VariantMapSetVector2 @ SetVector2(const char* key, const Vector2& value); tolua_outside void VariantMapSetVector3 @ SetVector3(const char* key, const Vector3& value); tolua_outside void VariantMapSetVector4 @ SetVector4(const char* key, const Vector4& value); tolua_outside void VariantMapSetQuaternion @ SetQuaternion(const char* key, const Quaternion& value); tolua_outside void VariantMapSetColor @ SetColor(const char* key, const Color& value); tolua_outside void VariantMapSetString @ SetString(const char* key, const String& value); tolua_outside void VariantMapSetPtr @ SetPtr(const char* key, void* value); tolua_outside void VariantMapSetResourceRef @ SetResourceRef(const char* key, const ResourceRef& value); tolua_outside void VariantMapSetResourceRefList @ SetResourceRefList(const char* key, const ResourceRefList& value); tolua_outside void VariantMapSetIntRect @ SetIntRect(const char* key, const IntRect& value); tolua_outside void VariantMapSetIntVector2 @ SetIntVector2(const char* key, const IntVector2& value); tolua_outside void VariantMapSetCamera @ SetCamera(const char* key, Camera* camera); tolua_outside void VariantMapSetConnection @ SetConnection(const char* key, Connection* connection); tolua_outside void VariantMapSetNode @ SetNode(const char* key, Node* node); tolua_outside void VariantMapSetPhysicsWorld @ SetPhysicsWorld(const char* key, PhysicsWorld* physicsworld); tolua_outside void VariantMapSetRigidBody @ SetRigidBody(const char* key, RigidBody* rigidbody); tolua_outside void VariantMapSetScene @ SetScene(const char* key, Scene* scene); tolua_outside void VariantMapSetUIElement @ SetUIElement(const char* key, UIElement* element); tolua_outside int VariantMapGetInt @ GetInt(const char* key); tolua_outside bool VariantMapGetBool @ GetBool(const char* key); tolua_outside float VariantMapGetFloat @ GetFloat(const char* key); tolua_outside const Vector2& VariantMapGetVector2 @ GetVector2(const char* key); tolua_outside const Vector3& VariantMapGetVector3 @ GetVector3(const char* key); tolua_outside const Vector4& VariantMapGetVector4 @ GetVector4(const char* key); tolua_outside const Quaternion& VariantMapGetQuaternion @ GetQuaternion(const char* key); tolua_outside const Color& VariantMapGetColor @ GetColor(const char* key); tolua_outside const String& VariantMapGetString @ GetString(const char* key); tolua_outside const void* VariantMapGetPtr @ GetPtr(const char* key); tolua_outside const ResourceRef& VariantMapGetResourceRef @ GetResourceRef(const char* key); tolua_outside const ResourceRefList& VariantMapGetResourceRefList @ GetResourceRefList(const char* key); tolua_outside const IntRect& VariantMapGetIntRect @ GetIntRect(const char* key); tolua_outside const IntVector2& VariantMapGetIntVector2 @ GetIntVector2(const char* key); tolua_outside Camera* VariantMapGetCamera @ GetCamera(const char* key); tolua_outside Connection* VariantMapGetConnection @ GetConnection(const char* key); tolua_outside Node* VariantMapGetNode @ GetNode(const char* key); tolua_outside PhysicsWorld* VariantMapGetPhysicsWorld @ GetPhysicsWorld(const char* key); tolua_outside RigidBody* VariantMapGetRigidBody @ GetRigidBody(const char* key); tolua_outside Scene* VariantMapGetScene @ GetScene(const char* key); tolua_outside UIElement* VariantMapGetUIElement @ GetUIElement(const char* key); }; ${ void VariantMapSetInt(VariantMap* vmap, const char* key, int value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetBool(VariantMap* vmap, const char* key, bool value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetFloat(VariantMap* vmap, const char* key, float value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector2(VariantMap* vmap, const char* key, const Vector2& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector3(VariantMap* vmap, const char* key, const Vector3& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetVector4(VariantMap* vmap, const char* key, const Vector4& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetQuaternion(VariantMap* vmap, const char* key, const Quaternion& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetColor(VariantMap* vmap, const char* key, const Color& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetString(VariantMap* vmap, const char* key, const String& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetPtr(VariantMap* vmap, const char* key, void* value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetResourceRef(VariantMap* vmap, const char* key, const ResourceRef& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetResourceRefList(VariantMap* vmap, const char* key, const ResourceRefList& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetIntRect(VariantMap* vmap, const char* key, const IntRect& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetIntVector2(VariantMap* vmap, const char* key, const IntVector2& value) { (*vmap)[ShortStringHash(key)] = value; } void VariantMapSetCamera(VariantMap* vmap, const char* key, Camera* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetConnection(VariantMap* vmap, const char* key, Connection* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetNode(VariantMap* vmap, const char* key, Node* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetPhysicsWorld(VariantMap* vmap, const char* key, PhysicsWorld* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetRigidBody(VariantMap* vmap, const char* key, RigidBody* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetScene(VariantMap* vmap, const char* key, Scene* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } void VariantMapSetUIElement(VariantMap* vmap, const char* key, UIElement* pointer) { (*vmap)[ShortStringHash(key)] = (void*)pointer; } const Variant& FindVariant(const VariantMap* vmap, const char* key) { VariantMap::ConstIterator i = vmap->Find(ShortStringHash(key)); return i != vmap->End() ? i->second_ : Variant::EMPTY; } int VariantMapGetInt(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetInt(); } bool VariantMapGetBool(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetBool(); } float VariantMapGetFloat(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetFloat(); } const Vector2& VariantMapGetVector2(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetVector2(); } const Vector3& VariantMapGetVector3(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetVector3(); } const Vector4& VariantMapGetVector4(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetVector4(); } const Quaternion& VariantMapGetQuaternion(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetQuaternion(); } const Color& VariantMapGetColor(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetColor(); } const String& VariantMapGetString(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetString(); } const void* VariantMapGetPtr(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetPtr(); } const ResourceRef& VariantMapGetResourceRef(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetResourceRef(); } const ResourceRefList& VariantMapGetResourceRefList(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetResourceRefList(); } const IntRect& VariantMapGetIntRect(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetIntRect(); } const IntVector2& VariantMapGetIntVector2(const VariantMap* vmap, const char* key) { return FindVariant(vmap, key).GetIntVector2(); } Camera* VariantMapGetCamera(const VariantMap* vmap, const char* key) { return (Camera*)FindVariant(vmap, key).GetPtr(); } Connection* VariantMapGetConnection(const VariantMap* vmap, const char* key) { return (Connection*)FindVariant(vmap, key).GetPtr(); } Node* VariantMapGetNode(const VariantMap* vmap, const char* key) { return (Node*)FindVariant(vmap, key).GetPtr(); } PhysicsWorld* VariantMapGetPhysicsWorld(const VariantMap* vmap, const char* key) { return (PhysicsWorld*)FindVariant(vmap, key).GetPtr(); } RigidBody* VariantMapGetRigidBody(const VariantMap* vmap, const char* key) { return (RigidBody*)FindVariant(vmap, key).GetPtr(); } Scene* VariantMapGetScene(const VariantMap* vmap, const char* key) { return (Scene*)FindVariant(vmap, key).GetPtr(); } UIElement* VariantMapGetUIElement(const VariantMap* vmap, const char* key) { return (UIElement*)FindVariant(vmap, key).GetPtr(); } $}