// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Camera.h" #include "Context.h" #include "Drawable2D.h" #include "DrawableProxy2D.h" #include "Geometry.h" #include "Log.h" #include "Material.h" #include "Node.h" #include "VertexBuffer.h" #include "Sort.h" #include "DebugNew.h" namespace Urho3D { DrawableProxy2D::DrawableProxy2D(Context* context) : Drawable(context, DRAWABLE_GEOMETRY), vertexBuffer_(new VertexBuffer(context_)), orderDirty_(true) { } DrawableProxy2D::~DrawableProxy2D() { } void DrawableProxy2D::RegisterObject(Context* context) { context->RegisterFactory(); } void DrawableProxy2D::UpdateBatches(const FrameInfo& frame) { unsigned count = materials_.Size(); batches_.Resize(count); for (unsigned i = 0; i < count; ++i) { batches_[i].distance_ = 10.0f + (count - i) * 0.001f; batches_[i].material_ = materials_[i]; batches_[i].geometry_ = geometries_[i]; batches_[i].worldTransform_ = &Matrix3x4::IDENTITY; } } void DrawableProxy2D::UpdateGeometry(const FrameInfo& frame) { materials_.Clear(); if (orderDirty_) { Sort(drawables_.Begin(), drawables_.End(), CompareDrawable2Ds); orderDirty_ = false; } float timeStep = frame.timeStep_; unsigned vertexCount = 0; for (unsigned i = 0; i < drawables_.Size(); ++i) vertexCount += drawables_[i]->GetVertices().Size(); if (vertexCount == 0) return; vertexCount = vertexCount / 4 * 6; vertexBuffer_->SetSize(vertexCount, MASK_VERTEX2D); Vertex2D* dest = reinterpret_cast(vertexBuffer_->Lock(0, vertexCount, true)); if (dest) { unsigned start = 0; unsigned count = 0; Material* material = 0; for (unsigned d = 0; d < drawables_.Size(); ++d) { Material* currMaterial = drawables_[d]->GetUsedMaterial(); if (material != currMaterial) { if (material) { AddBatch(material, start, count); start += count; count = 0; } material = currMaterial; } const Vector& vertices = drawables_[d]->GetVertices(); for (unsigned i = 0; i < vertices.Size(); i += 4) { dest[0] = vertices[i + 0]; dest[1] = vertices[i + 1]; dest[2] = vertices[i + 2]; dest[3] = vertices[i + 0]; dest[4] = vertices[i + 2]; dest[5] = vertices[i + 3]; dest += 6; } count += vertices.Size() / 4 * 6; } if (material) AddBatch(material, start, count); vertexBuffer_->Unlock(); } else LOGERROR("Failed to lock vertex buffer"); } UpdateGeometryType DrawableProxy2D::GetUpdateGeometryType() { return UPDATE_WORKER_THREAD; } void DrawableProxy2D::AddDrawable(Drawable2D* drawable) { if (!drawable) return; if (drawables_.Contains(drawable)) return; drawables_.Push(drawable); orderDirty_ = true; } void DrawableProxy2D::RemoveDrawable(Drawable2D* drawable) { if (!drawable) return; drawables_.Remove(drawable); orderDirty_ = true; } void DrawableProxy2D::OnWorldBoundingBoxUpdate() { boundingBox_.Clear(); for (unsigned i = 0; i < drawables_.Size(); ++i) boundingBox_.Merge(drawables_[i]->GetWorldBoundingBox()); worldBoundingBox_ = boundingBox_; } void DrawableProxy2D::AddBatch(Material* material, unsigned vertexStart, unsigned vertexCount) { if (!material) return; materials_.Push(SharedPtr(material)); unsigned batchSize = materials_.Size(); if (geometries_.Size() < batchSize) { SharedPtr geometry(new Geometry(context_)); geometry->SetVertexBuffer(0, vertexBuffer_, MASK_VERTEX2D); geometries_.Push(geometry); } geometries_[batchSize - 1]->SetDrawRange(TRIANGLE_LIST, 0, 0, vertexStart, vertexCount); } }