/* AngelCode Scripting Library Copyright (c) 2003-2012 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_scriptfunction.h // // A container for a compiled script function // #ifndef AS_SCRIPTFUNCTION_H #define AS_SCRIPTFUNCTION_H #include "as_config.h" #include "as_string.h" #include "as_array.h" #include "as_datatype.h" #include "as_atomic.h" BEGIN_AS_NAMESPACE class asCScriptEngine; class asCModule; class asCConfigGroup; class asCGlobalProperty; struct asSNameSpace; struct asSScriptVariable { asCString name; asCDataType type; int stackOffset; asUINT declaredAtProgramPos; }; enum asEObjVarInfoOption { asOBJ_UNINIT, asOBJ_INIT, asBLOCK_BEGIN, asBLOCK_END }; struct asSObjectVariableInfo { asUINT programPos; int variableOffset; asUINT option; }; struct asSSystemFunctionInterface; // TODO: GetModuleName should be removed. A function won't belong to a specific module anymore // as the function can be removed from the module, but still remain alive. For example // for dynamically generated functions held by a function pointer. // TODO: Might be interesting to allow enumeration of accessed global variables, and // also functions/methods that are being called. This could be used to build a // code database with call graphs, etc. void RegisterScriptFunction(asCScriptEngine *engine); class asCScriptFunction : public asIScriptFunction { public: // From asIScriptFunction asIScriptEngine *GetEngine() const; // Memory management int AddRef() const; int Release() const; // Miscellaneous int GetId() const; asEFuncType GetFuncType() const; const char *GetModuleName() const; const char *GetScriptSectionName() const; const char *GetConfigGroup() const; asDWORD GetAccessMask() const; // Function signature asIObjectType *GetObjectType() const; const char *GetObjectName() const; const char *GetName() const; const char *GetNamespace() const; const char *GetDeclaration(bool includeObjectName = true, bool includeNamespace = false) const; bool IsReadOnly() const; bool IsPrivate() const; bool IsFinal() const; bool IsOverride() const; bool IsShared() const; asUINT GetParamCount() const; int GetParamTypeId(asUINT index, asDWORD *flags = 0) const; int GetReturnTypeId() const; // Type id for function pointers int GetTypeId() const; bool IsCompatibleWithTypeId(int typeId) const; // Debug information asUINT GetVarCount() const; int GetVar(asUINT index, const char **name, int *typeId = 0) const; const char * GetVarDecl(asUINT index) const; int FindNextLineWithCode(int line) const; // For JIT compilation asDWORD *GetByteCode(asUINT *length = 0); // User data void *SetUserData(void *userData); void *GetUserData() const; public: //----------------------------------- // Internal methods asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType funcType); ~asCScriptFunction(); void DestroyInternal(); void Orphan(asIScriptModule *mod); void AddVariable(asCString &name, asCDataType &type, int stackOffset); int GetSpaceNeededForArguments(); int GetSpaceNeededForReturnValue(); asCString GetDeclarationStr(bool includeObjectName = true, bool includeNamespace = false) const; int GetLineNumber(int programPosition, int *sectionIdx); void ComputeSignatureId(); bool IsSignatureEqual(const asCScriptFunction *func) const; bool IsSignatureExceptNameEqual(const asCScriptFunction *func) const; bool IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray ¶mTypes, const asCArray &inOutFlags, const asCObjectType *type, bool isReadOnly) const; bool IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *fun) const; bool IsSignatureExceptNameAndReturnTypeEqual(const asCArray ¶mTypes, const asCArray &inOutFlags, const asCObjectType *type, bool isReadOnly) const; bool DoesReturnOnStack() const; void JITCompile(); void AddReferences(); void ReleaseReferences(); asCGlobalProperty *GetPropertyByGlobalVarPtr(void *gvarPtr); // GC methods int GetRefCount(); void SetFlag(); bool GetFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllHandles(asIScriptEngine *engine); public: //----------------------------------- // Properties mutable asCAtomic refCount; mutable bool gcFlag; asCScriptEngine *engine; asCModule *module; void *userData; // Function signature asCString name; asCDataType returnType; asCArray parameterTypes; asCArray inOutFlags; asCArray defaultArgs; bool isReadOnly; bool isPrivate; bool isFinal; bool isOverride; asCObjectType *objectType; int signatureId; int id; asEFuncType funcType; asDWORD accessMask; bool isShared; asSNameSpace *nameSpace; // Used by asFUNC_SCRIPT asCArray byteCode; // The stack space needed for the local variables asDWORD variableSpace; // These hold information objects and function pointers, including temporary // variables used by exception handler and when saving bytecode asCArray objVariableTypes; asCArray funcVariableTypes; asCArray objVariablePos; // The first variables in above array are allocated on the heap, the rest on the stack. // This variable shows how many are on the heap. asUINT objVariablesOnHeap; // Holds information on scope for object variables on the stack asCArray objVariableInfo; // Holds information on explicitly declared variables asCArray variables; // debug info int stackNeeded; asCArray lineNumbers; // debug info int scriptSectionIdx; // debug info asCArray sectionIdxs; // debug info. Store position/index pairs if the bytecode is compiled from multiple script sections bool dontCleanUpOnException; // Stub functions don't own the object and parameters // Used by asFUNC_VIRTUAL int vfTableIdx; // Used by asFUNC_SYSTEM asSSystemFunctionInterface *sysFuncIntf; // JIT compiled code of this function asJITFunction jitFunction; }; END_AS_NAMESPACE #endif