/* AngelCode Scripting Library Copyright (c) 2003-2013 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_module.cpp // // A class that holds a script module // #include "as_config.h" #include "as_module.h" #include "as_builder.h" #include "as_context.h" #include "as_texts.h" #include "as_debug.h" #include "as_restore.h" BEGIN_AS_NAMESPACE // internal asCModule::asCModule(const char *name, asCScriptEngine *engine) { this->name = name; this->engine = engine; userData = 0; builder = 0; isGlobalVarInitialized = false; accessMask = 1; defaultNamespace = engine->nameSpaces[0]; } // internal asCModule::~asCModule() { InternalReset(); if( builder ) { asDELETE(builder,asCBuilder); builder = 0; } if( engine ) { // Clean the user data if( userData && engine->cleanModuleFunc ) engine->cleanModuleFunc(this); // Remove the module from the engine if( engine->lastModule == this ) engine->lastModule = 0; engine->scriptModules.RemoveValue(this); // Allow the engine to clean up what is not used engine->CleanupAfterDiscardModule(); } } // interface void asCModule::Discard() { asDELETE(this,asCModule); } // interface void *asCModule::SetUserData(void *data) { void *oldData = userData; userData = data; return oldData; } // interface void *asCModule::GetUserData() const { return userData; } // interface asIScriptEngine *asCModule::GetEngine() const { return engine; } // interface void asCModule::SetName(const char *name) { this->name = name; } // interface const char *asCModule::GetName() const { return name.AddressOf(); } // interface const char *asCModule::GetDefaultNamespace() const { return defaultNamespace->name.AddressOf(); } // interface int asCModule::SetDefaultNamespace(const char *nameSpace) { // TODO: cleanup: This function is similar to asCScriptEngine::SetDefaultNamespace. Can we reuse the code? if( nameSpace == 0 ) return asINVALID_ARG; asCString ns = nameSpace; if( ns != "" ) { // Make sure the namespace is composed of alternating identifier and :: size_t pos = 0; bool expectIdentifier = true; size_t len; eTokenType t = ttIdentifier; for( ; pos < ns.GetLength(); pos += len ) { t = engine->tok.GetToken(ns.AddressOf() + pos, ns.GetLength() - pos, &len); if( (expectIdentifier && t != ttIdentifier) || (!expectIdentifier && t != ttScope) ) return asINVALID_DECLARATION; expectIdentifier = !expectIdentifier; } // If the namespace ends with :: then strip it off if( t == ttScope ) ns.SetLength(ns.GetLength()-2); } defaultNamespace = engine->AddNameSpace(ns.AddressOf()); return 0; } // interface int asCModule::AddScriptSection(const char *name, const char *code, size_t codeLength, int lineOffset) { #ifdef AS_NO_COMPILER UNUSED_VAR(name); UNUSED_VAR(code); UNUSED_VAR(codeLength); UNUSED_VAR(lineOffset); return asNOT_SUPPORTED; #else if( !builder ) { builder = asNEW(asCBuilder)(engine, this); if( builder == 0 ) return asOUT_OF_MEMORY; } return builder->AddCode(name, code, (int)codeLength, lineOffset, (int)engine->GetScriptSectionNameIndex(name ? name : ""), engine->ep.copyScriptSections); #endif } // internal void asCModule::JITCompile() { asIJITCompiler *jit = engine->GetJITCompiler(); if( !jit ) return; for (unsigned int i = 0; i < scriptFunctions.GetLength(); i++) scriptFunctions[i]->JITCompile(); } // interface int asCModule::Build() { #ifdef AS_NO_COMPILER return asNOT_SUPPORTED; #else TimeIt("asCModule::Build"); // Only one thread may build at one time // TODO: It should be possible to have multiple threads perform compilations int r = engine->RequestBuild(); if( r < 0 ) return r; engine->PrepareEngine(); if( engine->configFailed ) { engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION); engine->BuildCompleted(); return asINVALID_CONFIGURATION; } InternalReset(); if( !builder ) { engine->BuildCompleted(); return asSUCCESS; } // Compile the script r = builder->Build(); asDELETE(builder,asCBuilder); builder = 0; if( r < 0 ) { // Reset module again InternalReset(); engine->BuildCompleted(); return r; } JITCompile(); engine->PrepareEngine(); #ifdef AS_DEBUG // Verify that there are no unwanted gaps in the scriptFunctions array. for( asUINT n = 1; n < engine->scriptFunctions.GetLength(); n++ ) { int id = n; if( engine->scriptFunctions[n] == 0 && !engine->freeScriptFunctionIds.Exists(id) ) asASSERT( false ); } #endif engine->BuildCompleted(); // Initialize global variables if( r >= 0 && engine->ep.initGlobalVarsAfterBuild ) r = ResetGlobalVars(0); return r; #endif } // interface int asCModule::ResetGlobalVars(asIScriptContext *ctx) { if( isGlobalVarInitialized ) CallExit(); return CallInit(ctx); } // interface asIScriptFunction *asCModule::GetFunctionByIndex(asUINT index) const { return const_cast(globalFunctions.Get(index)); } // internal int asCModule::CallInit(asIScriptContext *myCtx) { if( isGlobalVarInitialized ) return asERROR; // Each global variable needs to be cleared individually asCSymbolTableIterator it = scriptGlobals.List(); while( it ) { asCGlobalProperty *desc = *it; memset(desc->GetAddressOfValue(), 0, sizeof(asDWORD)*desc->type.GetSizeOnStackDWords()); it++; } // Call the init function for each of the global variables asIScriptContext *ctx = myCtx; int r = asEXECUTION_FINISHED; it = scriptGlobals.List(); while( it && r == asEXECUTION_FINISHED ) { asCGlobalProperty *desc = *it; it++; if( desc->GetInitFunc() ) { if( ctx == 0 ) { r = engine->CreateContext(&ctx, true); if( r < 0 ) break; } r = ctx->Prepare(desc->GetInitFunc()); if( r >= 0 ) { r = ctx->Execute(); if( r != asEXECUTION_FINISHED ) { asCString msg; msg.Format(TXT_FAILED_TO_INITIALIZE_s, desc->name.AddressOf()); asCScriptFunction *func = desc->GetInitFunc(); engine->WriteMessage(func->scriptData->scriptSectionIdx >= 0 ? engine->scriptSectionNames[func->scriptData->scriptSectionIdx]->AddressOf() : "", func->GetLineNumber(0, 0) & 0xFFFFF, func->GetLineNumber(0, 0) >> 20, asMSGTYPE_ERROR, msg.AddressOf()); if( r == asEXECUTION_EXCEPTION ) { const asIScriptFunction *function = ctx->GetExceptionFunction(); msg.Format(TXT_EXCEPTION_s_IN_s, ctx->GetExceptionString(), function->GetDeclaration()); engine->WriteMessage(function->GetScriptSectionName(), ctx->GetExceptionLineNumber(), 0, asMSGTYPE_INFORMATION, msg.AddressOf()); } } } } } if( ctx && !myCtx ) { ctx->Release(); ctx = 0; } // Even if the initialization failed we need to set the // flag that the variables have been initialized, otherwise // the module won't free those variables that really were // initialized. isGlobalVarInitialized = true; if( r != asEXECUTION_FINISHED ) return asINIT_GLOBAL_VARS_FAILED; return asSUCCESS; } // internal void asCModule::CallExit() { if( !isGlobalVarInitialized ) return; asCSymbolTableIterator it = scriptGlobals.List(); while( it ) { if( (*it)->type.IsObject() ) { void **obj = (void**)(*it)->GetAddressOfValue(); if( *obj ) { asCObjectType *ot = (*it)->type.GetObjectType(); if( ot->flags & asOBJ_REF ) { asASSERT( (ot->flags & asOBJ_NOCOUNT) || ot->beh.release ); if( ot->beh.release ) engine->CallObjectMethod(*obj, ot->beh.release); } else { if( ot->beh.destruct ) engine->CallObjectMethod(*obj, ot->beh.destruct); engine->CallFree(*obj); } // Set the address to 0 as someone might try to access the variable afterwards *obj = 0; } } it++; } isGlobalVarInitialized = false; } // internal void asCModule::InternalReset() { CallExit(); size_t n; // Release all global functions asCSymbolTable::iterator funcIt = globalFunctions.List(); for( ; funcIt; funcIt++ ) (*funcIt)->Release(); globalFunctions.Clear(); // First release all compiled functions for( n = 0; n < scriptFunctions.GetLength(); n++ ) if( scriptFunctions[n] ) scriptFunctions[n]->Orphan(this); scriptFunctions.SetLength(0); // Release the global properties declared in the module asCSymbolTableIterator globIt = scriptGlobals.List(); while( globIt ) { (*globIt)->Orphan(this); globIt++; } scriptGlobals.Clear(); UnbindAllImportedFunctions(); // Free bind information for( n = 0; n < bindInformations.GetLength(); n++ ) { if( bindInformations[n] ) { asUINT id = bindInformations[n]->importedFunctionSignature->id & ~FUNC_IMPORTED; engine->importedFunctions[id] = 0; engine->freeImportedFunctionIdxs.PushLast(id); asDELETE(bindInformations[n]->importedFunctionSignature, asCScriptFunction); asDELETE(bindInformations[n], sBindInfo); } } bindInformations.SetLength(0); // Free declared types, including classes, typedefs, and enums // TODO: optimize: Check if it is possible to destroy the object directly without notifying the GC for( n = 0; n < classTypes.GetLength(); n++ ) classTypes[n]->Orphan(this); classTypes.SetLength(0); for( n = 0; n < enumTypes.GetLength(); n++ ) enumTypes[n]->Release(); enumTypes.SetLength(0); for( n = 0; n < typeDefs.GetLength(); n++ ) typeDefs[n]->Release(); typeDefs.SetLength(0); // Free funcdefs for( n = 0; n < funcDefs.GetLength(); n++ ) { // The funcdefs are not removed from the engine at this moment as they may still be referred // to by other types. The engine's ClearUnusedTypes will take care of the clean up. funcDefs[n]->Release(); } funcDefs.SetLength(0); } // interface asIScriptFunction *asCModule::GetFunctionByName(const char *name) const { const asCArray &idxs = globalFunctions.GetIndexes(defaultNamespace, name); if( idxs.GetLength() != 1 ) return 0; const asIScriptFunction *func = globalFunctions.Get(idxs[0]); return const_cast(func); } // interface asUINT asCModule::GetImportedFunctionCount() const { return (asUINT)bindInformations.GetLength(); } // interface int asCModule::GetImportedFunctionIndexByDecl(const char *decl) const { asCBuilder bld(engine, const_cast(this)); asCScriptFunction func(engine, const_cast(this), asFUNC_DUMMY); bld.ParseFunctionDeclaration(0, decl, &func, false, 0, 0, defaultNamespace); // TODO: optimize: Improve linear search // Search script functions for matching interface int id = -1; for( asUINT n = 0; n < bindInformations.GetLength(); ++n ) { if( func.name == bindInformations[n]->importedFunctionSignature->name && func.returnType == bindInformations[n]->importedFunctionSignature->returnType && func.parameterTypes.GetLength() == bindInformations[n]->importedFunctionSignature->parameterTypes.GetLength() ) { bool match = true; for( asUINT p = 0; p < func.parameterTypes.GetLength(); ++p ) { if( func.parameterTypes[p] != bindInformations[n]->importedFunctionSignature->parameterTypes[p] ) { match = false; break; } } if( match ) { if( id == -1 ) id = n; else return asMULTIPLE_FUNCTIONS; } } } if( id == -1 ) return asNO_FUNCTION; return id; } // interface asUINT asCModule::GetFunctionCount() const { return (asUINT)globalFunctions.GetSize(); } // interface asIScriptFunction *asCModule::GetFunctionByDecl(const char *decl) const { asCBuilder bld(engine, const_cast(this)); asCScriptFunction func(engine, const_cast(this), asFUNC_DUMMY); int r = bld.ParseFunctionDeclaration(0, decl, &func, false, 0, 0, defaultNamespace); if( r < 0 ) { // Invalid declaration // TODO: Write error to message stream return 0; } // Use the defaultNamespace implicitly unless an explicit namespace has been provided asSNameSpace *ns = func.nameSpace == engine->nameSpaces[0] ? defaultNamespace : func.nameSpace; // Search script functions for matching interface asIScriptFunction *f = 0; const asCArray &idxs = globalFunctions.GetIndexes(ns, func.name); for( unsigned int n = 0; n < idxs.GetLength(); n++ ) { const asCScriptFunction *funcPtr = globalFunctions.Get(idxs[n]); if( funcPtr->objectType == 0 && func.returnType == funcPtr->returnType && func.parameterTypes.GetLength() == funcPtr->parameterTypes.GetLength() ) { bool match = true; for( size_t p = 0; p < func.parameterTypes.GetLength(); ++p ) { if( func.parameterTypes[p] != funcPtr->parameterTypes[p] ) { match = false; break; } } if( match ) { if( f == 0 ) f = const_cast(funcPtr); else // Multiple functions return 0; } } } return f; } // interface asUINT asCModule::GetGlobalVarCount() const { return (asUINT)scriptGlobals.GetSize(); } // interface int asCModule::GetGlobalVarIndexByName(const char *name) const { // Find the global var id int id = scriptGlobals.GetFirstIndex(defaultNamespace, name); if( id == -1 ) return asNO_GLOBAL_VAR; return id; } // interface int asCModule::RemoveGlobalVar(asUINT index) { asCGlobalProperty *prop = scriptGlobals.Get(index); if( !prop ) return asINVALID_ARG; prop->Orphan(this); scriptGlobals.Erase(index); return 0; } // interface int asCModule::GetGlobalVarIndexByDecl(const char *decl) const { asCBuilder bld(engine, const_cast(this)); asCString name; asSNameSpace *nameSpace; asCDataType dt; int r = bld.ParseVariableDeclaration(decl, defaultNamespace, name, nameSpace, dt); if( r < 0 ) return r; // Search global variables for a match int id = scriptGlobals.GetFirstIndex(nameSpace, name, asCCompGlobPropType(dt)); if( id != -1 ) return id; return asNO_GLOBAL_VAR; } // interface void *asCModule::GetAddressOfGlobalVar(asUINT index) { asCGlobalProperty *prop = scriptGlobals.Get(index); if( !prop ) return 0; // For object variables it's necessary to dereference the pointer to get the address of the value if( prop->type.IsObject() && !prop->type.IsObjectHandle() ) return *(void**)(prop->GetAddressOfValue()); return (void*)(prop->GetAddressOfValue()); } // interface const char *asCModule::GetGlobalVarDeclaration(asUINT index, bool includeNamespace) const { const asCGlobalProperty *prop = scriptGlobals.Get(index); if (!prop) return 0; asCString *tempString = &asCThreadManager::GetLocalData()->string; *tempString = prop->type.Format(); *tempString += " "; if( includeNamespace ) *tempString += prop->nameSpace->name + "::"; *tempString += prop->name; return tempString->AddressOf(); } // interface int asCModule::GetGlobalVar(asUINT index, const char **name, const char **nameSpace, int *typeId, bool *isConst) const { const asCGlobalProperty *prop = scriptGlobals.Get(index); if (!prop) return 0; if( name ) *name = prop->name.AddressOf(); if( nameSpace ) *nameSpace = prop->nameSpace->name.AddressOf(); if( typeId ) *typeId = engine->GetTypeIdFromDataType(prop->type); if( isConst ) *isConst = prop->type.IsReadOnly(); return asSUCCESS; } // interface asUINT asCModule::GetObjectTypeCount() const { return (asUINT)classTypes.GetLength(); } // interface asIObjectType *asCModule::GetObjectTypeByIndex(asUINT index) const { if( index >= classTypes.GetLength() ) return 0; return classTypes[index]; } // interface asIObjectType *asCModule::GetObjectTypeByName(const char *name) const { for( asUINT n = 0; n < classTypes.GetLength(); n++ ) { if( classTypes[n] && classTypes[n]->name == name && classTypes[n]->nameSpace == defaultNamespace ) return classTypes[n]; } return 0; } // interface int asCModule::GetTypeIdByDecl(const char *decl) const { asCDataType dt; asCBuilder bld(engine, const_cast(this)); int r = bld.ParseDataType(decl, &dt, defaultNamespace); if( r < 0 ) return asINVALID_TYPE; return engine->GetTypeIdFromDataType(dt); } // interface asUINT asCModule::GetEnumCount() const { return (asUINT)enumTypes.GetLength(); } // interface const char *asCModule::GetEnumByIndex(asUINT index, int *enumTypeId, const char **nameSpace) const { if( index >= enumTypes.GetLength() ) return 0; if( enumTypeId ) *enumTypeId = engine->GetTypeIdFromDataType(asCDataType::CreateObject(enumTypes[index], false)); if( nameSpace ) *nameSpace = enumTypes[index]->nameSpace->name.AddressOf(); return enumTypes[index]->name.AddressOf(); } // interface int asCModule::GetEnumValueCount(int enumTypeId) const { asCDataType dt = engine->GetDataTypeFromTypeId(enumTypeId); asCObjectType *t = dt.GetObjectType(); if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) ) return asINVALID_TYPE; return (int)t->enumValues.GetLength(); } // interface const char *asCModule::GetEnumValueByIndex(int enumTypeId, asUINT index, int *outValue) const { asCDataType dt = engine->GetDataTypeFromTypeId(enumTypeId); asCObjectType *t = dt.GetObjectType(); if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) ) return 0; if( index >= t->enumValues.GetLength() ) return 0; if( outValue ) *outValue = t->enumValues[index]->value; return t->enumValues[index]->name.AddressOf(); } // interface asUINT asCModule::GetTypedefCount() const { return (asUINT)typeDefs.GetLength(); } // interface const char *asCModule::GetTypedefByIndex(asUINT index, int *typeId, const char **nameSpace) const { if( index >= typeDefs.GetLength() ) return 0; if( typeId ) *typeId = engine->GetTypeIdFromDataType(typeDefs[index]->templateSubTypes[0]); if( nameSpace ) *nameSpace = typeDefs[index]->nameSpace->name.AddressOf(); return typeDefs[index]->name.AddressOf(); } // internal int asCModule::GetNextImportedFunctionId() { // TODO: multithread: This will break if one thread if freeing a module, while another is being compiled if( engine->freeImportedFunctionIdxs.GetLength() ) return FUNC_IMPORTED | (asUINT)engine->freeImportedFunctionIdxs[engine->freeImportedFunctionIdxs.GetLength()-1]; return FUNC_IMPORTED | (asUINT)engine->importedFunctions.GetLength(); } #ifndef AS_NO_COMPILER // internal int asCModule::AddScriptFunction(int sectionIdx, int id, const asCString &name, const asCDataType &returnType, const asCArray ¶ms, const asCArray &inOutFlags, const asCArray &defaultArgs, bool isInterface, asCObjectType *objType, bool isConstMethod, bool isGlobalFunction, bool isPrivate, bool isFinal, bool isOverride, bool isShared, asSNameSpace *ns) { asASSERT(id >= 0); // Store the function information asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, isInterface ? asFUNC_INTERFACE : asFUNC_SCRIPT); if( func == 0 ) { // Free the default args for( asUINT n = 0; n < defaultArgs.GetLength(); n++ ) if( defaultArgs[n] ) asDELETE(defaultArgs[n], asCString); return asOUT_OF_MEMORY; } if( ns == 0 ) ns = engine->nameSpaces[0]; // All methods of shared objects are also shared if( objType && objType->IsShared() ) isShared = true; func->name = name; func->nameSpace = ns; func->id = id; func->returnType = returnType; if( func->funcType == asFUNC_SCRIPT ) func->scriptData->scriptSectionIdx = sectionIdx; func->parameterTypes = params; func->inOutFlags = inOutFlags; func->defaultArgs = defaultArgs; func->objectType = objType; func->isReadOnly = isConstMethod; func->isPrivate = isPrivate; func->isFinal = isFinal; func->isOverride = isOverride; func->isShared = isShared; asASSERT( params.GetLength() == inOutFlags.GetLength() && params.GetLength() == defaultArgs.GetLength() ); // Verify that we are not assigning either the final or override specifier(s) if we are registering a non-member function asASSERT( !(!objType && isFinal) ); asASSERT( !(!objType && isOverride) ); // The script function's refCount was initialized to 1 scriptFunctions.PushLast(func); engine->SetScriptFunction(func); // Compute the signature id if( objType ) func->ComputeSignatureId(); // Add reference if( isGlobalFunction ) { globalFunctions.Put(func); func->AddRef(); } return 0; } // internal int asCModule::AddScriptFunction(asCScriptFunction *func) { scriptFunctions.PushLast(func); func->AddRef(); engine->SetScriptFunction(func); return 0; } // internal int asCModule::AddImportedFunction(int id, const asCString &name, const asCDataType &returnType, const asCArray ¶ms, const asCArray &inOutFlags, const asCArray &defaultArgs, asSNameSpace *ns, const asCString &moduleName) { asASSERT(id >= 0); // Store the function information asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, asFUNC_IMPORTED); if( func == 0 ) { // Free the default args for( asUINT n = 0; n < defaultArgs.GetLength(); n++ ) if( defaultArgs[n] ) asDELETE(defaultArgs[n], asCString); return asOUT_OF_MEMORY; } func->name = name; func->id = id; func->returnType = returnType; func->nameSpace = ns; func->parameterTypes = params; func->inOutFlags = inOutFlags; func->defaultArgs = defaultArgs; func->objectType = 0; sBindInfo *info = asNEW(sBindInfo); if( info == 0 ) { asDELETE(func, asCScriptFunction); return asOUT_OF_MEMORY; } info->importedFunctionSignature = func; info->boundFunctionId = -1; info->importFromModule = moduleName; bindInformations.PushLast(info); // Add the info to the array in the engine if( engine->freeImportedFunctionIdxs.GetLength() ) engine->importedFunctions[engine->freeImportedFunctionIdxs.PopLast()] = info; else engine->importedFunctions.PushLast(info); return 0; } #endif // internal asCScriptFunction *asCModule::GetImportedFunction(int index) const { return bindInformations[index]->importedFunctionSignature; } // interface int asCModule::BindImportedFunction(asUINT index, asIScriptFunction *func) { // First unbind the old function int r = UnbindImportedFunction(index); if( r < 0 ) return r; // Must verify that the interfaces are equal asCScriptFunction *dst = GetImportedFunction(index); if( dst == 0 ) return asNO_FUNCTION; if( func == 0 ) return asINVALID_ARG; asCScriptFunction *src = engine->GetScriptFunction(func->GetId()); if( src == 0 ) return asNO_FUNCTION; // Verify return type if( dst->returnType != src->returnType ) return asINVALID_INTERFACE; if( dst->parameterTypes.GetLength() != src->parameterTypes.GetLength() ) return asINVALID_INTERFACE; for( size_t n = 0; n < dst->parameterTypes.GetLength(); ++n ) { if( dst->parameterTypes[n] != src->parameterTypes[n] ) return asINVALID_INTERFACE; } bindInformations[index]->boundFunctionId = src->GetId(); src->AddRef(); return asSUCCESS; } // interface int asCModule::UnbindImportedFunction(asUINT index) { if( index >= bindInformations.GetLength() ) return asINVALID_ARG; // Remove reference to old module if( bindInformations[index] ) { int oldFuncID = bindInformations[index]->boundFunctionId; if( oldFuncID != -1 ) { bindInformations[index]->boundFunctionId = -1; engine->scriptFunctions[oldFuncID]->Release(); } } return asSUCCESS; } // interface const char *asCModule::GetImportedFunctionDeclaration(asUINT index) const { asCScriptFunction *func = GetImportedFunction(index); if( func == 0 ) return 0; asCString *tempString = &asCThreadManager::GetLocalData()->string; *tempString = func->GetDeclarationStr(); return tempString->AddressOf(); } // interface const char *asCModule::GetImportedFunctionSourceModule(asUINT index) const { if( index >= bindInformations.GetLength() ) return 0; return bindInformations[index]->importFromModule.AddressOf(); } // inteface int asCModule::BindAllImportedFunctions() { bool notAllFunctionsWereBound = false; // Bind imported functions int c = GetImportedFunctionCount(); for( int n = 0; n < c; ++n ) { asCScriptFunction *importFunc = GetImportedFunction(n); if( importFunc == 0 ) return asERROR; asCString str = importFunc->GetDeclarationStr(); // Get module name from where the function should be imported const char *moduleName = GetImportedFunctionSourceModule(n); if( moduleName == 0 ) return asERROR; asCModule *srcMod = engine->GetModule(moduleName, false); asIScriptFunction *func = 0; if( srcMod ) func = srcMod->GetFunctionByDecl(str.AddressOf()); if( func == 0 ) notAllFunctionsWereBound = true; else { if( BindImportedFunction(n, func) < 0 ) notAllFunctionsWereBound = true; } } if( notAllFunctionsWereBound ) return asCANT_BIND_ALL_FUNCTIONS; return asSUCCESS; } // interface int asCModule::UnbindAllImportedFunctions() { asUINT c = GetImportedFunctionCount(); for( asUINT n = 0; n < c; ++n ) UnbindImportedFunction(n); return asSUCCESS; } // internal asCObjectType *asCModule::GetObjectType(const char *type, asSNameSpace *ns) { size_t n; // TODO: optimize: Improve linear search for( n = 0; n < classTypes.GetLength(); n++ ) if( classTypes[n]->name == type && classTypes[n]->nameSpace == ns ) return classTypes[n]; for( n = 0; n < enumTypes.GetLength(); n++ ) if( enumTypes[n]->name == type && enumTypes[n]->nameSpace == ns ) return enumTypes[n]; for( n = 0; n < typeDefs.GetLength(); n++ ) if( typeDefs[n]->name == type && typeDefs[n]->nameSpace == ns ) return typeDefs[n]; return 0; } // internal asCGlobalProperty *asCModule::AllocateGlobalProperty(const char *name, const asCDataType &dt, asSNameSpace *ns) { asCGlobalProperty *prop = engine->AllocateGlobalProperty(); prop->name = name; prop->nameSpace = ns; // Allocate the memory for this property based on its type prop->type = dt; prop->AllocateMemory(); // Make an entry in the address to variable map engine->varAddressMap.Insert(prop->GetAddressOfValue(), prop); // Store the variable in the module scope (the reference count is already set to 1) scriptGlobals.Put(prop); return prop; } // interface int asCModule::SaveByteCode(asIBinaryStream *out, bool stripDebugInfo) const { #ifdef AS_NO_COMPILER UNUSED_VAR(out); UNUSED_VAR(stripDebugInfo); return asNOT_SUPPORTED; #else if( out == 0 ) return asINVALID_ARG; asCWriter write(const_cast(this), out, engine, stripDebugInfo); return write.Write(); #endif } // interface int asCModule::LoadByteCode(asIBinaryStream *in, bool *wasDebugInfoStripped) { if( in == 0 ) return asINVALID_ARG; // Only permit loading bytecode if no other thread is currently compiling // TODO: It should be possible to have multiple threads perform compilations int r = engine->RequestBuild(); if( r < 0 ) return r; asCReader read(this, in, engine); r = read.Read(wasDebugInfoStripped); JITCompile(); #ifdef AS_DEBUG // Verify that there are no unwanted gaps in the scriptFunctions array. for( asUINT n = 1; n < engine->scriptFunctions.GetLength(); n++ ) { int id = n; if( engine->scriptFunctions[n] == 0 && !engine->freeScriptFunctionIds.Exists(id) ) asASSERT( false ); } #endif engine->BuildCompleted(); return r; } // interface int asCModule::CompileGlobalVar(const char *sectionName, const char *code, int lineOffset) { #ifdef AS_NO_COMPILER UNUSED_VAR(sectionName); UNUSED_VAR(code); UNUSED_VAR(lineOffset); return asNOT_SUPPORTED; #else // Validate arguments if( code == 0 ) return asINVALID_ARG; // Only one thread may build at one time // TODO: It should be possible to have multiple threads perform compilations int r = engine->RequestBuild(); if( r < 0 ) return r; // Prepare the engine engine->PrepareEngine(); if( engine->configFailed ) { engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION); engine->BuildCompleted(); return asINVALID_CONFIGURATION; } // Compile the global variable and add it to the module scope asCBuilder builder(engine, this); asCString str = code; r = builder.CompileGlobalVar(sectionName, str.AddressOf(), lineOffset); engine->BuildCompleted(); // Initialize the variable if( r >= 0 && engine->ep.initGlobalVarsAfterBuild ) { // Clear the memory asCGlobalProperty *prop = scriptGlobals.GetLast(); if( prop ) { memset(prop->GetAddressOfValue(), 0, sizeof(asDWORD)*prop->type.GetSizeOnStackDWords()); if( prop->GetInitFunc() ) { // Call the init function for the global variable asIScriptContext *ctx = 0; int r = engine->CreateContext(&ctx, true); if( r < 0 ) return r; r = ctx->Prepare(prop->GetInitFunc()); if( r >= 0 ) r = ctx->Execute(); ctx->Release(); } } } return r; #endif } // interface int asCModule::CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD compileFlags, asIScriptFunction **outFunc) { // Make sure the outFunc is null if the function fails, so the // application doesn't attempt to release a non-existent function if( outFunc ) *outFunc = 0; #ifdef AS_NO_COMPILER UNUSED_VAR(sectionName); UNUSED_VAR(code); UNUSED_VAR(lineOffset); UNUSED_VAR(compileFlags); return asNOT_SUPPORTED; #else // Validate arguments if( code == 0 || (compileFlags != 0 && compileFlags != asCOMP_ADD_TO_MODULE) ) return asINVALID_ARG; // Only one thread may build at one time // TODO: It should be possible to have multiple threads perform compilations int r = engine->RequestBuild(); if( r < 0 ) return r; // Prepare the engine engine->PrepareEngine(); if( engine->configFailed ) { engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION); engine->BuildCompleted(); return asINVALID_CONFIGURATION; } // Compile the single function asCBuilder builder(engine, this); asCString str = code; asCScriptFunction *func = 0; r = builder.CompileFunction(sectionName, str.AddressOf(), lineOffset, compileFlags, &func); engine->BuildCompleted(); if( r >= 0 && outFunc && func ) { // Return the function to the caller *outFunc = func; func->AddRef(); } // Release our reference to the function if( func ) func->Release(); return r; #endif } // interface int asCModule::RemoveFunction(asIScriptFunction *func) { // Find the global function asCScriptFunction *f = static_cast(func); int idx = globalFunctions.GetIndex(f); if( idx >= 0 ) { globalFunctions.Erase(idx); f->Release(); scriptFunctions.RemoveValue(f); f->Orphan(this); return 0; } return asNO_FUNCTION; } #ifndef AS_NO_COMPILER // internal int asCModule::AddFuncDef(const asCString &name, asSNameSpace *ns) { asCScriptFunction *func = asNEW(asCScriptFunction)(engine, 0, asFUNC_FUNCDEF); if( func == 0 ) return asOUT_OF_MEMORY; func->name = name; func->nameSpace = ns; funcDefs.PushLast(func); engine->funcDefs.PushLast(func); func->id = engine->GetNextScriptFunctionId(); engine->SetScriptFunction(func); return (int)funcDefs.GetLength()-1; } #endif // interface asDWORD asCModule::SetAccessMask(asDWORD mask) { asDWORD old = accessMask; accessMask = mask; return old; } END_AS_NAMESPACE