// Copyright (c) 2008-2022 the Urho3D project // License: MIT #include "../Precompiled.h" #include "../IO/Serializer.h" #include "../DebugNew.h" namespace Urho3D { static const float q = 32767.0f; Serializer::~Serializer() = default; bool Serializer::WriteInt64(long long value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteInt(int value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteShort(short value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteByte(signed char value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteUInt64(unsigned long long value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteUInt(unsigned value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteUShort(unsigned short value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteUByte(unsigned char value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteBool(bool value) { return WriteUByte((unsigned char)(value ? 1 : 0)) == 1; } bool Serializer::WriteFloat(float value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteDouble(double value) { return Write(&value, sizeof value) == sizeof value; } bool Serializer::WriteIntRect(const IntRect& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteIntVector2(const IntVector2& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteIntVector3(const IntVector3& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteRect(const Rect& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteVector2(const Vector2& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteVector3(const Vector3& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WritePackedVector3(const Vector3& value, float maxAbsCoord) { short coords[3]; float v = 32767.0f / maxAbsCoord; coords[0] = (short)Round(Clamp(value.x_, -maxAbsCoord, maxAbsCoord) * v); coords[1] = (short)Round(Clamp(value.y_, -maxAbsCoord, maxAbsCoord) * v); coords[2] = (short)Round(Clamp(value.z_, -maxAbsCoord, maxAbsCoord) * v); return Write(&coords[0], sizeof coords) == sizeof coords; } bool Serializer::WriteVector4(const Vector4& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteQuaternion(const Quaternion& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WritePackedQuaternion(const Quaternion& value) { short coords[4]; Quaternion norm = value.Normalized(); coords[0] = (short)Round(Clamp(norm.w_, -1.0f, 1.0f) * q); coords[1] = (short)Round(Clamp(norm.x_, -1.0f, 1.0f) * q); coords[2] = (short)Round(Clamp(norm.y_, -1.0f, 1.0f) * q); coords[3] = (short)Round(Clamp(norm.z_, -1.0f, 1.0f) * q); return Write(&coords[0], sizeof coords) == sizeof coords; } bool Serializer::WriteMatrix3(const Matrix3& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteMatrix3x4(const Matrix3x4& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteMatrix4(const Matrix4& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteColor(const Color& value) { return Write(value.Data(), sizeof value) == sizeof value; } bool Serializer::WriteBoundingBox(const BoundingBox& value) { bool success = true; success &= WriteVector3(value.min_); success &= WriteVector3(value.max_); return success; } bool Serializer::WriteString(const String& value) { const char* chars = value.CString(); // Count length to the first zero, because ReadString() does the same i32 length = String::CStringLength(chars); return Write(chars, length + 1) == length + 1; } bool Serializer::WriteFileID(const String& value) { bool success = true; i32 length = Min(value.Length(), 4); success &= Write(value.CString(), length) == length; for (i32 i = value.Length(); i < 4; ++i) success &= WriteByte(' '); return success; } bool Serializer::WriteStringHash(const StringHash& value) { return WriteUInt(value.Value()); } bool Serializer::WriteBuffer(const Vector& value) { bool success = true; unsigned size = value.Size(); success &= WriteVLE(size); if (size) success &= Write(&value[0], size) == size; return success; } bool Serializer::WriteResourceRef(const ResourceRef& value) { bool success = true; success &= WriteStringHash(value.type_); success &= WriteString(value.name_); return success; } bool Serializer::WriteResourceRefList(const ResourceRefList& value) { bool success = true; success &= WriteStringHash(value.type_); success &= WriteVLE(value.names_.Size()); for (const String& name : value.names_) success &= WriteString(name); return success; } bool Serializer::WriteVariant(const Variant& value) { bool success = true; VariantType type = value.GetType(); success &= WriteUByte((unsigned char)type); success &= WriteVariantData(value); return success; } bool Serializer::WriteVariantData(const Variant& value) { switch (value.GetType()) { case VAR_NONE: return true; case VAR_INT: return WriteInt(value.GetInt()); case VAR_INT64: return WriteInt64(value.GetInt64()); case VAR_BOOL: return WriteBool(value.GetBool()); case VAR_FLOAT: return WriteFloat(value.GetFloat()); case VAR_VECTOR2: return WriteVector2(value.GetVector2()); case VAR_VECTOR3: return WriteVector3(value.GetVector3()); case VAR_VECTOR4: return WriteVector4(value.GetVector4()); case VAR_QUATERNION: return WriteQuaternion(value.GetQuaternion()); case VAR_COLOR: return WriteColor(value.GetColor()); case VAR_STRING: return WriteString(value.GetString()); case VAR_BUFFER: return WriteBuffer(value.GetBuffer()); // Serializing pointers and custom values is not supported. Write null case VAR_VOIDPTR: case VAR_PTR: case VAR_CUSTOM_HEAP: case VAR_CUSTOM_STACK: return WriteUInt(0); case VAR_RESOURCEREF: return WriteResourceRef(value.GetResourceRef()); case VAR_RESOURCEREFLIST: return WriteResourceRefList(value.GetResourceRefList()); case VAR_VARIANTVECTOR: return WriteVariantVector(value.GetVariantVector()); case VAR_STRINGVECTOR: return WriteStringVector(value.GetStringVector()); case VAR_VARIANTMAP: return WriteVariantMap(value.GetVariantMap()); case VAR_INTRECT: return WriteIntRect(value.GetIntRect()); case VAR_INTVECTOR2: return WriteIntVector2(value.GetIntVector2()); case VAR_INTVECTOR3: return WriteIntVector3(value.GetIntVector3()); case VAR_MATRIX3: return WriteMatrix3(value.GetMatrix3()); case VAR_MATRIX3X4: return WriteMatrix3x4(value.GetMatrix3x4()); case VAR_MATRIX4: return WriteMatrix4(value.GetMatrix4()); case VAR_DOUBLE: return WriteDouble(value.GetDouble()); default: return false; } } bool Serializer::WriteVariantVector(const VariantVector& value) { bool success = true; success &= WriteVLE(value.Size()); for (VariantVector::ConstIterator i = value.Begin(); i != value.End(); ++i) success &= WriteVariant(*i); return success; } bool Serializer::WriteStringVector(const StringVector& value) { bool success = true; success &= WriteVLE(value.Size()); for (StringVector::ConstIterator i = value.Begin(); i != value.End(); ++i) success &= WriteString(*i); return success; } bool Serializer::WriteVariantMap(const VariantMap& value) { bool success = true; success &= WriteVLE(value.Size()); for (VariantMap::ConstIterator i = value.Begin(); i != value.End(); ++i) { WriteStringHash(i->first_); WriteVariant(i->second_); } return success; } bool Serializer::WriteVLE(unsigned value) { unsigned char data[4]; if (value < 0x80) return WriteUByte((unsigned char)value); else if (value < 0x4000) { data[0] = (unsigned char)(value | 0x80u); data[1] = (unsigned char)(value >> 7u); return Write(data, 2) == 2; } else if (value < 0x200000) { data[0] = (unsigned char)(value | 0x80u); data[1] = (unsigned char)(value >> 7u | 0x80u); data[2] = (unsigned char)(value >> 14u); return Write(data, 3) == 3; } else { data[0] = (unsigned char)(value | 0x80u); data[1] = (unsigned char)(value >> 7u | 0x80u); data[2] = (unsigned char)(value >> 14u | 0x80u); data[3] = (unsigned char)(value >> 21u); return Write(data, 4) == 4; } } bool Serializer::WriteNetID(unsigned value) { return Write(&value, 3) == 3; } bool Serializer::WriteLine(const String& value) { bool success = true; success &= Write(value.CString(), value.Length()) == value.Length(); success &= WriteUByte(13); success &= WriteUByte(10); return success; } }