// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "CollisionBox2D.h" #include "PhysicsUtils2D.h" #include "DebugNew.h" namespace Urho3D { extern const char* URHO2D_CATEGORY; static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f); CollisionBox2D::CollisionBox2D(Context* context) : CollisionShape2D(context), size_(DEFAULT_BOX_SIZE), center_(Vector2::ZERO) { boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f); fixtureDef_.shape = &boxShape_; } CollisionBox2D::~CollisionBox2D() { } void CollisionBox2D::RegisterObject(Context* context) { context->RegisterFactory(URHO2D_CATEGORY); REF_ACCESSOR_ATTRIBUTE(CollisionBox2D, VAR_VECTOR2, "Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT); REF_ACCESSOR_ATTRIBUTE(CollisionBox2D, VAR_VECTOR2, "Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT); COPY_BASE_ATTRIBUTES(CollisionBox2D, CollisionShape2D); } void CollisionBox2D::SetSize(const Vector2& size) { if (size == size_) return; size_ = size; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetSize(float width, float height) { SetSize(Vector2(width, height)); } void CollisionBox2D::SetCenter(const Vector2& center) { if (center == center_) return; center_ = center; MarkNetworkUpdate(); RecreateFixture(); } void CollisionBox2D::SetCenter(float x, float y) { SetCenter(Vector2(x, y)); } void CollisionBox2D::RecreateFixture() { ReleaseFixture(); if (center_ == Vector2::ZERO) boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f); else boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f, ToB2Vec2(center_), 0.0f); CreateFixture(); } }