// // Copyright (c) 2008-2022 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../AngelScript/APITemplates.h" #include "../AngelScript/Manual_Graphics.h" #include "../Scene/Scene.h" #include "../Graphics/DebugRenderer.h" namespace Urho3D { // This function is called before ASRegisterGenerated() void ASRegisterManualFirst_Graphics(asIScriptEngine* engine) { // enum TextureUnit | File: ../GraphicsAPI/GraphicsDefs.h engine->RegisterEnum("TextureUnit"); engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE); engine->RegisterEnumValue("TextureUnit", "TU_ALBEDOBUFFER", TU_ALBEDOBUFFER); engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL); engine->RegisterEnumValue("TextureUnit", "TU_NORMALBUFFER", TU_NORMALBUFFER); engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR); engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE); engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT); engine->RegisterEnumValue("TextureUnit", "TU_LIGHTRAMP", TU_LIGHTRAMP); engine->RegisterEnumValue("TextureUnit", "TU_LIGHTSHAPE", TU_LIGHTSHAPE); engine->RegisterEnumValue("TextureUnit", "TU_SHADOWMAP", TU_SHADOWMAP); #ifdef DESKTOP_GRAPHICS engine->RegisterEnumValue("TextureUnit", "TU_VOLUMEMAP", TU_VOLUMEMAP); engine->RegisterEnumValue("TextureUnit", "TU_CUSTOM1", TU_CUSTOM1); engine->RegisterEnumValue("TextureUnit", "TU_CUSTOM2", TU_CUSTOM2); engine->RegisterEnumValue("TextureUnit", "TU_FACESELECT", TU_FACESELECT); engine->RegisterEnumValue("TextureUnit", "TU_INDIRECTION", TU_INDIRECTION); engine->RegisterEnumValue("TextureUnit", "TU_DEPTHBUFFER", TU_DEPTHBUFFER); engine->RegisterEnumValue("TextureUnit", "TU_LIGHTBUFFER", TU_LIGHTBUFFER); engine->RegisterEnumValue("TextureUnit", "TU_ZONE", TU_ZONE); #endif engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS); engine->RegisterEnumValue("TextureUnit", "MAX_TEXTURE_UNITS", MAX_TEXTURE_UNITS); } // ======================================================================================== // template T* Context::GetSubsystem() const | File: ../Core/Context.h static Graphics* GetGraphics() { return GetScriptContext()->GetSubsystem(); } // template T* Context::GetSubsystem() const | File: ../Core/Context.h static Renderer* GetRenderer() { return GetScriptContext()->GetSubsystem(); } // template T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h static DebugRenderer* GetDebugRenderer() { Scene* scene = GetScriptContextScene(); if (scene) return scene->GetComponent(); else return nullptr; } // template T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h static Octree* GetOctree() { Scene* scene = GetScriptContextScene(); return scene ? scene->GetComponent() : nullptr; } // This function is called after ASRegisterGenerated() void ASRegisterManualLast_Graphics(asIScriptEngine* engine) { // template T* Context::GetSubsystem() const | File: ../Core/Context.h engine->RegisterGlobalFunction("Graphics@+ get_graphics()", AS_FUNCTION(GetGraphics), AS_CALL_CDECL); // template T* Context::GetSubsystem() const | File: ../Core/Context.h engine->RegisterGlobalFunction("Renderer@+ get_renderer()", AS_FUNCTION(GetRenderer), AS_CALL_CDECL); // template T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", AS_FUNCTION(GetDebugRenderer), AS_CALL_CDECL); // template T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h engine->RegisterGlobalFunction("Octree@+ get_octree()", AS_FUNCTION(GetOctree), AS_CALL_CDECL); } // ======================================================================================== TechniqueEntry noTechniqueEntry; }