// // Copyright (c) 2008-2022 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "GraphicsDefs.h" #include "../DebugNew.h" namespace Urho3D { const VertexElement LEGACY_VERTEXELEMENTS[] = { VertexElement(TYPE_VECTOR3, SEM_POSITION, 0, false), // Position VertexElement(TYPE_VECTOR3, SEM_NORMAL, 0, false), // Normal VertexElement(TYPE_UBYTE4_NORM, SEM_COLOR, 0, false), // Color VertexElement(TYPE_VECTOR2, SEM_TEXCOORD, 0, false), // Texcoord1 VertexElement(TYPE_VECTOR2, SEM_TEXCOORD, 1, false), // Texcoord2 VertexElement(TYPE_VECTOR3, SEM_TEXCOORD, 0, false), // Cubetexcoord1 VertexElement(TYPE_VECTOR3, SEM_TEXCOORD, 1, false), // Cubetexcoord2 VertexElement(TYPE_VECTOR4, SEM_TANGENT, 0, false), // Tangent VertexElement(TYPE_VECTOR4, SEM_BLENDWEIGHTS, 0, false), // Blendweights VertexElement(TYPE_UBYTE4, SEM_BLENDINDICES, 0, false), // Blendindices VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 4, true), // Instancematrix1 VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 5, true), // Instancematrix2 VertexElement(TYPE_VECTOR4, SEM_TEXCOORD, 6, true), // Instancematrix3 VertexElement(TYPE_INT, SEM_OBJECTINDEX, 0, false) // Objectindex }; const u32 ELEMENT_TYPESIZES[] = { sizeof(int), sizeof(float), 2 * sizeof(float), 3 * sizeof(float), 4 * sizeof(float), sizeof(unsigned), sizeof(unsigned) }; } // namespace Urho3D