// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Button.h" #include "InputEvents.h" #include "ResourceCache.h" #include "Texture.h" #include "UIEvents.h" #include "DebugNew.h" Button::Button(const std::string& name) : BorderImage(name), mInactiveRect(0, 0, 0, 0), mHoverRect(0, 0, 0, 0), mPressedRect(0, 0, 0, 0), mHoverDelay(0.0f), mPressedDelay(0.1f), mState(BUTTON_INACTIVE), mHoveringThisFrame(false) { mClipChildren = true; mEnabled = true; } Button::~Button() { } XMLElement Button::loadParameters(XMLFile* file, const std::string& elementName, ResourceCache* cache) { XMLElement paramElem = BorderImage::loadParameters(file, elementName, cache); if (paramElem.hasChildElement("inactiverect")) setInactiveRect(paramElem.getChildElement("inactiverect").getIntRect("value")); if (paramElem.hasChildElement("hoverrect")) setHoverRect(paramElem.getChildElement("hoverrect").getIntRect("value")); if (paramElem.hasChildElement("pressedrect")) setPressedRect(paramElem.getChildElement("pressedrect").getIntRect("value")); if (paramElem.hasChildElement("hoverdelay")) setHoverDelay(paramElem.getChildElement("hoverdelay").getFloat("value")); if (paramElem.hasChildElement("presseddelay")) setPressedDelay(paramElem.getChildElement("presseddelay").getFloat("value")); return paramElem; } void Button::update(float timeStep) { if ((mState != BUTTON_INACTIVE) && (mStateTime <= 0.0f)) { if (!mHoveringThisFrame) { mState = BUTTON_INACTIVE; mStateTime = 0.0f; } else { mState = BUTTON_HOVER; mStateTime = mHoverDelay; } } else mStateTime -= timeStep; mHoveringThisFrame = false; } void Button::getBatches(std::vector& batches, std::vector& quads, const IntRect& currentScissor) { switch (mState) { default: mImageRect = mInactiveRect; break; case BUTTON_HOVER: mImageRect = mHoverRect; break; case BUTTON_PRESSED: mImageRect = mPressedRect; break; } BorderImage::getBatches(batches, quads, currentScissor); } void Button::onHover(const IntVector2& position, const IntVector2& screenPosition) { if (mState != BUTTON_PRESSED) { mState = BUTTON_HOVER; mStateTime = mHoverDelay; } mHoveringThisFrame = true; } void Button::onClick(const IntVector2& position, const IntVector2& screenPosition, unsigned buttons) { if (buttons & MOUSEB_LEFT) { mState = BUTTON_PRESSED; mStateTime = mPressedDelay; using namespace Pressed; VariantMap eventData; eventData[P_ELEMENT] = (void*)this; sendEvent(EVENT_PRESSED, eventData); } } void Button::setInactiveRect(const IntRect& rect) { mInactiveRect = rect; } void Button::setInactiveRect(int left, int top, int right, int bottom) { mInactiveRect = IntRect(left, top, right, bottom); } void Button::setHoverRect(const IntRect& rect) { mHoverRect = rect; } void Button::setHoverRect(int left, int top, int right, int bottom) { mHoverRect = IntRect(left, top, right, bottom); } void Button::setPressedRect(const IntRect& rect) { mPressedRect = rect; } void Button::setPressedRect(int left, int top, int right, int bottom) { mPressedRect = IntRect(left, top, right, bottom); } void Button::setHoverDelay(float delay) { mHoverDelay = delay; } void Button::setPressedDelay(float delay) { mPressedDelay = delay; } void Button::setLabel(UIElement* label) { removeChild(mLabel); mLabel = label; if (mLabel) { addChild(mLabel); // Center the label element on the button forcibly mLabel->setAlignment(HA_CENTER, VA_CENTER); } }