// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "Deserializer.h" #include "Log.h" #include "ResourceCache.h" #include "Serializer.h" #include "Sprite2D.h" #include "SpriteSheet2D.h" #include "Texture2D.h" #include "XMLFile.h" #include "DebugNew.h" namespace Urho3D { SpriteSheet2D::SpriteSheet2D(Context* context) : Resource(context) { } SpriteSheet2D::~SpriteSheet2D() { } void SpriteSheet2D::RegisterObject(Context* context) { context->RegisterFactory(); } bool SpriteSheet2D::Load(Deserializer& source) { spriteMapping_.Clear(); SharedPtr xmlFile(new XMLFile(context_)); if(!xmlFile->Load(source)) { LOGERROR("Could not load sprite sheet"); return false; } SetMemoryUse(source.GetSize()); XMLElement rootElem = xmlFile->GetRoot(); if (!rootElem) { LOGERROR("Invalid sprite sheet"); return false; } if (rootElem.GetName() == "SpriteSheet") { ResourceCache* cache = GetSubsystem(); texture_ = cache->GetResource(rootElem.GetAttribute("texture")); if (!texture_) { LOGERROR("Cound not load texture"); return false; } XMLElement spriteElem = rootElem.GetChild("Sprite"); while (spriteElem) { String name = spriteElem.GetAttribute("name"); IntRect rectangle = spriteElem.GetIntRect("rectangle"); Vector2 hotSpot(0.5f, 0.5f); if (spriteElem.HasAttribute("hotSpot")) hotSpot = spriteElem.GetVector2("hotSpot"); DefineSprite(name, rectangle, hotSpot); spriteElem = spriteElem.GetNext("Sprite"); } } // Sparrow Starling texture atlas else if (rootElem.GetName() == "TextureAtlas") { ResourceCache* cache = GetSubsystem(); texture_ = cache->GetResource(rootElem.GetAttribute("imagePath")); if (!texture_) { LOGERROR("Cound not load texture"); return false; } XMLElement subTextureElem = rootElem.GetChild("SubTexture"); while (subTextureElem) { String name = subTextureElem.GetAttribute("name"); int x = subTextureElem.GetInt("x"); int y = subTextureElem.GetInt("y"); int width = subTextureElem.GetInt("width"); int height = subTextureElem.GetInt("height"); IntRect rectangle(x, y, x + width, y + height); Vector2 hotSpot(0.5f, 0.5f); if (subTextureElem.HasAttribute("frameWidth") && subTextureElem.HasAttribute("frameHeight")) { int frameX = subTextureElem.GetInt("frameX"); int frameY = subTextureElem.GetInt("frameY"); int frameWidth = subTextureElem.GetInt("frameWidth"); int frameHeight = subTextureElem.GetInt("frameHeight"); hotSpot.x_ = ((float)frameX + frameWidth / 2) / width; hotSpot.y_ = ((float)frameY + frameHeight / 2) / height; } DefineSprite(name, rectangle, hotSpot); subTextureElem = subTextureElem.GetNext("SubTexture"); } } else { LOGERROR("Invalid sprite sheet file"); return false; } return true; } bool SpriteSheet2D::Save(Serializer& dest) const { if (!texture_) return false; SharedPtr xmlFile(new XMLFile(context_)); XMLElement rootElem = xmlFile->CreateRoot("SpriteSheet"); rootElem.SetAttribute("texture", texture_->GetName()); for (HashMap >::ConstIterator i = spriteMapping_.Begin(); i != spriteMapping_.End(); ++i) { XMLElement spriteElem = rootElem.CreateChild("Sprite"); spriteElem.SetAttribute("name", i->first_); Sprite2D* sprite = i->second_; spriteElem.SetIntRect("rectangle", sprite->GetRectangle()); spriteElem.SetVector2("hotSpot", sprite->GetHotSpot()); } return xmlFile->Save(dest); } Sprite2D* SpriteSheet2D::GetSprite(const String& name) const { HashMap >::ConstIterator i = spriteMapping_.Find(name); if (i == spriteMapping_.End()) return 0; return i->second_; } void SpriteSheet2D::DefineSprite(const String& name, const IntRect& rectangle, const Vector2& hotSpot) { if (!texture_) return; if (GetSprite(name)) return; SharedPtr sprite(new Sprite2D(context_)); sprite->SetName(name); sprite->SetTexture(texture_); sprite->SetRectangle(rectangle); sprite->SetHotSpot(hotSpot); sprite->SetSpriteSheet(this); spriteMapping_[name] = sprite; } void SpriteSheet2D::UpdateSprite(const String& name, const IntRect& rectangle, const Vector2& hotSpot) { if (!texture_) return; Sprite2D* sprite = GetSprite(name); if (sprite) { sprite->SetRectangle(rectangle); sprite->SetHotSpot(hotSpot); } } }