// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "Log.h" #include "LuaFile.h" #include "LuaScript.h" #include "LuaScriptInstance.h" #include "ResourceCache.h" #include "ProcessUtils.h" extern "C" { #include #include #include } #include "tolua++.h" namespace Urho3D { LuaScriptInstance::LuaScriptInstance(Context* context) : Component(context), scriptObjectRef_(LUA_REFNIL) { luaScript_ = GetSubsystem(); luaState_ = luaScript_->GetLuaState(); } LuaScriptInstance::~LuaScriptInstance() { ReleaseObject(); } void LuaScriptInstance::RegisterObject(Context* context) { context->RegisterFactory(); } bool LuaScriptInstance::CreateObject(const String& objectType) { if (objectType_ == objectType) return true; ReleaseObject(); int top = lua_gettop(luaState_); lua_getglobal(luaState_, "CreateScriptObjectInstance"); if (!lua_isfunction(luaState_, -1)) { LOGERROR("Can not find lua function CreateScriptObjectInstance."); lua_settop(luaState_, top); return false; } // Get table as first paramter. lua_getglobal(luaState_, objectType.CString()); if (!lua_istable(luaState_, -1)) { LOGERROR("Can not find lua table " + objectType + "."); lua_settop(luaState_, top); return false; } // Push this as second parameter. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance"); // Call ObjectType:new function. if (lua_pcall(luaState_, 2, 1, 0) != 0) { const char* message = lua_tostring(luaState_, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState_, top); return false; } objectType_ = objectType; scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX); return true; } bool LuaScriptInstance::CreateObject(const String& fileName, const String& objectType) { ResourceCache* cache = GetSubsystem(); LuaFile* luaFile = cache->GetResource(fileName); if (!luaFile) return false; if (!luaFile->LoadAndExecute(luaState_)) return false; return CreateObject(objectType); } void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName) { StringHash eventType(eventName); String realFunctionName = functionName.Replaced(":", "."); int functionRef = LUA_REFNIL; if (luaScript_->FindFunction(realFunctionName)) functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX); if (functionRef != LUA_REFNIL) { SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent)); eventTypeToFunctionRefMap_[eventType] = functionRef; } } void LuaScriptInstance::ScriptSubscribeToEvent(void* object, const String& eventName, const String& functionName) { StringHash eventType(eventName); String realFunctionName = functionName.Replaced(":", "."); Object* sender = (Object*)object; int functionRef = LUA_REFNIL; if (luaScript_->FindFunction(realFunctionName)) functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX); if (functionRef != LUA_REFNIL) { SubscribeToEvent(sender, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent)); objectToEventTypeToFunctionRefMap_[sender][eventType] = functionRef; } } void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData) { if (scriptObjectRef_ == LUA_REFNIL) return; int functionRef = eventTypeToFunctionRefMap_[eventType]; if (functionRef == LUA_REFNIL) return; CallEventHandler(functionRef, eventType, eventData); } void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData) { if (scriptObjectRef_ == LUA_REFNIL) return; Object* object = GetEventSender(); int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType]; if (functionRef == LUA_REFNIL) return; CallEventHandler(functionRef, eventType, eventData); } void LuaScriptInstance::CallEventHandler(int functionRef, StringHash eventType, VariantMap& eventData ) { int top = lua_gettop(luaState_); // Push function. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef); // Push script object. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_); // Push event type. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash"); // Push event data. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap"); if (lua_pcall(luaState_, 3, 0, 0) != 0) { const char* message = lua_tostring(luaState_, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState_, top); return; } } void LuaScriptInstance::ReleaseObject() { if (scriptObjectRef_ == LUA_REFNIL) return; // Unref script object. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_); scriptObjectRef_ = LUA_REFNIL; // Unref Lua function. for (HashMap::Iterator i = eventTypeToFunctionRefMap_.Begin(); i != eventTypeToFunctionRefMap_.End(); ++i) luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_); for (HashMap >::Iterator i = objectToEventTypeToFunctionRefMap_.Begin(); i != objectToEventTypeToFunctionRefMap_.End(); ++i) { for (HashMap::Iterator j = i->second_.Begin(); j != i->second_.End(); ++j) luaL_unref(luaState_, LUA_REGISTRYINDEX, j->second_); } int top = lua_gettop(luaState_); lua_getglobal(luaState_, "DestroyScriptObjectInstance"); if (!lua_isfunction(luaState_, -1)) { LOGERROR("Can not find lua function DestroyScriptObjectInstance."); lua_settop(luaState_, top); return; } // Push this as second parameter. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance"); if (lua_pcall(luaState_, 1, 0, 0) != 0) { const char* message = lua_tostring(luaState_, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState_, top); return; } } }