// // Urho3D Engine // Copyright (c) 2008-2012 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "ConeShape.h" #include "Context.h" #include "Node.h" #include "PhysicsUtils.h" #include OBJECTTYPESTATIC(ConeShape); static const float DEFAULT_RADIUS = 0.5f; static const float DEFAULT_HEIGHT = 1.0f; ConeShape::ConeShape(Context* context) : CollisionShape(context), radius_(DEFAULT_RADIUS), height_(DEFAULT_HEIGHT) { } void ConeShape::RegisterObject(Context* context) { context->RegisterFactory(); ATTRIBUTE(ConeShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT); ATTRIBUTE(ConeShape, VAR_QUATERNION, "Offset Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT); ATTRIBUTE(ConeShape, VAR_FLOAT, "Radius", radius_, DEFAULT_RADIUS, AM_DEFAULT); ATTRIBUTE(ConeShape, VAR_FLOAT, "Height", height_, DEFAULT_HEIGHT, AM_DEFAULT); } void ConeShape::SetRadius(float radius) { if (radius != radius_) { radius_ = radius; UpdateCollisionShape(); NotifyRigidBody(); } } void ConeShape::SetHeight(float height) { if (height != height_) { height_ = height; UpdateCollisionShape(); NotifyRigidBody(); } } void ConeShape::UpdateCollisionShape() { if (node_) { delete shape_; shape_ = 0; shape_ = new btConeShape(radius_, height_); shape_->setLocalScaling(ToBtVector3(node_->GetWorldScale())); } }