// // Urho3D Engine // Copyright (c) 2008-2012 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "Model.h" #include "Node.h" #include "PhysicsUtils.h" #include "PhysicsWorld.h" #include "ResourceCache.h" #include "TriangleMeshShape.h" #include #include OBJECTTYPESTATIC(TriangleMeshShape); TriangleMeshShape::TriangleMeshShape(Context* context) : CollisionShape(context), size_(Vector3::ONE), lodLevel_(0) { } TriangleMeshShape::~TriangleMeshShape() { delete shape_; shape_ = 0; geometry_.Reset(); if (physicsWorld_) physicsWorld_->CleanupGeometryCache(); } void TriangleMeshShape::RegisterObject(Context* context) { context->RegisterFactory(); ACCESSOR_ATTRIBUTE(TriangleMeshShape, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT); ATTRIBUTE(TriangleMeshShape, VAR_INT, "LOD Level", lodLevel_, 0, AM_DEFAULT); ATTRIBUTE(TriangleMeshShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT); ATTRIBUTE(TriangleMeshShape, VAR_QUATERNION, "Offset Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT); ATTRIBUTE(TriangleMeshShape, VAR_VECTOR3, "Size", size_, Vector3::ONE, AM_DEFAULT); } void TriangleMeshShape::SetModel(Model* model) { if (model != model_) { model_ = model; UpdateCollisionShape(); NotifyRigidBody(); } } void TriangleMeshShape::SetLodLevel(unsigned lodLevel) { if (lodLevel != lodLevel_) { lodLevel_ = lodLevel; UpdateCollisionShape(); NotifyRigidBody(); } } void TriangleMeshShape::SetSize(const Vector3& size) { if (size != size_) { size_ = size; UpdateCollisionShape(); NotifyRigidBody(); } } Model* TriangleMeshShape::GetModel() const { return model_; } void TriangleMeshShape::SetModelAttr(ResourceRef value) { ResourceCache* cache = GetSubsystem(); model_ = cache->GetResource(value.id_); dirty_ = true; } ResourceRef TriangleMeshShape::GetModelAttr() const { return GetResourceRef(model_, Model::GetTypeStatic()); } void TriangleMeshShape::UpdateCollisionShape() { if (node_) { delete shape_; shape_ = 0; if (model_ && physicsWorld_) { char sizeText[CONVERSION_BUFFER_LENGTH]; sprintf(sizeText, "%.3f%.3f%.3f", size_.x_, size_.y_, size_.z_); // Check the geometry cache String id = model_->GetName() + "_" + String(lodLevel_) + "_" + String(sizeText); Map >& cache = physicsWorld_->GetTriangleMeshCache(); Map >::Iterator j = cache.Find(id); if (j != cache.End()) geometry_ = j->second_; else { geometry_ = new TriangleMeshData(model_, lodLevel_, size_); cache[id] = geometry_; } shape_ = new btScaledBvhTriangleMeshShape(geometry_->shape_, ToBtVector3(node_->GetWorldScale())); } else geometry_.Reset(); if (physicsWorld_) physicsWorld_->CleanupGeometryCache(); } }