$#include "View3D.h" class View3D : public Window { View3D(Context* context); ~View3D(); void SetView(Scene* scene, Camera* camera); void SetFormat(unsigned format); void SetAutoUpdate(bool enable); void QueueUpdate(); unsigned GetFormat() const; bool GetAutoUpdate() const; Scene* GetScene() const; Node* GetCameraNode() const; Texture2D* GetRenderTexture() const; Texture2D* GetDepthTexture() const; Viewport* GetViewport() const; tolua_property__get_set unsigned format; tolua_property__get_set bool autoUpdate; };